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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="Shard O'Glase" data-source="post: 282059" data-attributes="member: 1134"><p>I think the opposite is true more often. I've seen countless people whine about how poor a combatant the monk is and then I find out they put a 12 in str. Well gee ya mean when you give your damage dealing stat a relatively low priority you don't do much damage. The monks I've made put str as their 1st and highest attribute then went wis, then dex, then con, then int then chr. My damage was still less than a fighter at most levels but not by a ton. And the only powerful magic items were stat boosts that every class gains, and gloves of magic fangs which while not core, one should of been and two could of been made by just asking your local druid to make somethig lie that for you and then the dm comes up with a cost.</p><p></p><p> Also the big lim everyone talks about with multi stat dependency ends up being a boon at higher levels. Why cause while my wis may start at 14 I can get an item and boost it to 20. Most classes don't get much from boosting stats except for the standard benies for their core stat. str more damage and more hits, int more skill points higher dc etc. The monk gains concreate class specific benefits from multiple stats which are easily boosted by items and or spells.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 282059, member: 1134"] I think the opposite is true more often. I've seen countless people whine about how poor a combatant the monk is and then I find out they put a 12 in str. Well gee ya mean when you give your damage dealing stat a relatively low priority you don't do much damage. The monks I've made put str as their 1st and highest attribute then went wis, then dex, then con, then int then chr. My damage was still less than a fighter at most levels but not by a ton. And the only powerful magic items were stat boosts that every class gains, and gloves of magic fangs which while not core, one should of been and two could of been made by just asking your local druid to make somethig lie that for you and then the dm comes up with a cost. Also the big lim everyone talks about with multi stat dependency ends up being a boon at higher levels. Why cause while my wis may start at 14 I can get an item and boost it to 20. Most classes don't get much from boosting stats except for the standard benies for their core stat. str more damage and more hits, int more skill points higher dc etc. The monk gains concreate class specific benefits from multiple stats which are easily boosted by items and or spells. [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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