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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="Jordan" data-source="post: 282124" data-attributes="member: 3362"><p>I have to jump in on the side that says the monk isn't all that. I played a monk briefly in a side adventure that my group played while taking a break from our main campaign. We started at 10th level with a fairly high point buy. The monk would routinely lag behind the party's (archer) fighter and the party's cleric (with a couple of persistent spells) in terms of combat performance. I can't remember if I had the best AC in the group or not; it was pretty good when I was mage armored by the party sorcerer, but the cleric with magic full plate and a magic large steel shield might have been better.</p><p></p><p>Here are my observations about the monk.</p><p></p><p>Pros:</p><p></p><p>Excellent AC vs. touch attacks, pretty good AC overall</p><p>Good saves</p><p>Improved evasion</p><p>Mobility came in handy sometimes</p><p></p><p>Cons:</p><p></p><p>Total attack bonus was considerably lower than the other fighting members of the party; I was missing all the time against enemies the other party members didn't have much trouble hitting.</p><p>Damage was really low compared to the other party members</p><p>Mobility often wasn't useful since a lot of the time getting too far out in front of the rest of the party is basically suicide</p><p></p><p>Basically the monk had a lot of good defensive abilities, but he wasn't really much help to the party in combat. Most of the time it was almost as if we had a 3 person party in terms of offense. And this was with a high point buy; a monk on a 25-28 point buy would really suck IMO.</p><p></p><p>Compared to the rogue I played in our regular campaign, the monk just wasn't very good. My rogue can do tremendous amounts of damage to anything he can sneak attack, and really isn't that bad a fighter even when he can't. Given the choice, I'd always pick a rogue over a monk, based off my experience with the two classes.</p><p></p><p>-Jordan</p></blockquote><p></p>
[QUOTE="Jordan, post: 282124, member: 3362"] I have to jump in on the side that says the monk isn't all that. I played a monk briefly in a side adventure that my group played while taking a break from our main campaign. We started at 10th level with a fairly high point buy. The monk would routinely lag behind the party's (archer) fighter and the party's cleric (with a couple of persistent spells) in terms of combat performance. I can't remember if I had the best AC in the group or not; it was pretty good when I was mage armored by the party sorcerer, but the cleric with magic full plate and a magic large steel shield might have been better. Here are my observations about the monk. Pros: Excellent AC vs. touch attacks, pretty good AC overall Good saves Improved evasion Mobility came in handy sometimes Cons: Total attack bonus was considerably lower than the other fighting members of the party; I was missing all the time against enemies the other party members didn't have much trouble hitting. Damage was really low compared to the other party members Mobility often wasn't useful since a lot of the time getting too far out in front of the rest of the party is basically suicide Basically the monk had a lot of good defensive abilities, but he wasn't really much help to the party in combat. Most of the time it was almost as if we had a 3 person party in terms of offense. And this was with a high point buy; a monk on a 25-28 point buy would really suck IMO. Compared to the rogue I played in our regular campaign, the monk just wasn't very good. My rogue can do tremendous amounts of damage to anything he can sneak attack, and really isn't that bad a fighter even when he can't. Given the choice, I'd always pick a rogue over a monk, based off my experience with the two classes. -Jordan [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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