Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Monk's Hit Dice Should Be a d8! [Rant]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jordan" data-source="post: 282154" data-attributes="member: 3362"><p>I disagree. Assuming the party already has the basic four classes, I think another fighter type, or cleric, or arcane caster (wizard or sorcerer, whichever one the party didn't already have) would all make better choices for a 5th man than a monk would. As Zerovoid noted, 3E is very heavily weighted towards offense. There are many monsters that cause damage way out of proportion to their hit points and CR in 3E (orcs, ettins, and girallons being just a few examples). Also, there are many instant death or near instant death attacks in 3E (finger of death or disintegrate on a wizard or rogue, paralysis attack or spell requiring Will save on fighter followed up by coup de grace). What this adds up to is that if you're fighting powerful foes and you can't kill them quickly, you are probably going to lose. So what you look for in an additional party member is either the ability to deal damage and/or instant kill attacks quickly, or the ability to repair damage and protect the party against instant kill attacks. A monk doesn't bring either of these things to the table.</p><p></p><p>Also, any group of foes that's being played intelligently will very quickly realize two things when they're fighting a party that includes a monk:</p><p></p><p>a) It's very difficult to hurt the monk, and more importantly</p><p></p><p>b) The monk isn't doing very much to hurt them.</p><p></p><p>Thus, they'll ignore the monk for the most part and focus on the other party members. So much for the monk's defensive abilities being a factor.</p><p></p><p>Really, the only way I think the monk could be a good class would be as a solo adventurer. Then their defensive abilities would really have a chance to shine. But since D&D is mostly a party-based game, I don't think the monk is a very good class. Not to mention the solo monk would have to survive the low levels - without a companion to mage armor him, a 1st level monk on a standard point buy probably isn't going to have a very good AC, and one hit from an orc could easily drop him (there's that 3E favoring offense game mechanic again).</p></blockquote><p></p>
[QUOTE="Jordan, post: 282154, member: 3362"] I disagree. Assuming the party already has the basic four classes, I think another fighter type, or cleric, or arcane caster (wizard or sorcerer, whichever one the party didn't already have) would all make better choices for a 5th man than a monk would. As Zerovoid noted, 3E is very heavily weighted towards offense. There are many monsters that cause damage way out of proportion to their hit points and CR in 3E (orcs, ettins, and girallons being just a few examples). Also, there are many instant death or near instant death attacks in 3E (finger of death or disintegrate on a wizard or rogue, paralysis attack or spell requiring Will save on fighter followed up by coup de grace). What this adds up to is that if you're fighting powerful foes and you can't kill them quickly, you are probably going to lose. So what you look for in an additional party member is either the ability to deal damage and/or instant kill attacks quickly, or the ability to repair damage and protect the party against instant kill attacks. A monk doesn't bring either of these things to the table. Also, any group of foes that's being played intelligently will very quickly realize two things when they're fighting a party that includes a monk: a) It's very difficult to hurt the monk, and more importantly b) The monk isn't doing very much to hurt them. Thus, they'll ignore the monk for the most part and focus on the other party members. So much for the monk's defensive abilities being a factor. Really, the only way I think the monk could be a good class would be as a solo adventurer. Then their defensive abilities would really have a chance to shine. But since D&D is mostly a party-based game, I don't think the monk is a very good class. Not to mention the solo monk would have to survive the low levels - without a companion to mage armor him, a 1st level monk on a standard point buy probably isn't going to have a very good AC, and one hit from an orc could easily drop him (there's that 3E favoring offense game mechanic again). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Monk's Hit Dice Should Be a d8! [Rant]
Top