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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="Xarlen" data-source="post: 282239" data-attributes="member: 1060"><p>First of all, to the fella who thinks that Fly is like a sports drink you down before a basket ball game, I must ask, WHERE are all these orcs, goblins, giants, abberations, winter wolves, undead (Sans vampires and liches), etc, getting Fly? Are there sorcerors for hire that just pop down Fly spells on every creature? Some Wizard out there who feels the need to become a level 1 wizard since he spent all his XP making fly potions? </p><p></p><p>That's like saying why use two weapon fighting, when you have Haste? Why Hide when you have Invisibility? Disarm Traps when you have Teleport? The point is, that you Don't always have them, that they're Not comparable, and you need a Spellcaster. A spellcaster who can be pretty much obliterated pretty soon, or needs those spell slots for Other things. Equally, A Fly spell, or other spells can be DISPELLED. For every fly you can cast, I can cast a dispel. You watch an Area Dispel start dropping characters like flies.</p><p></p><p>Next, I got to ask, WHY are you trying to Dish out damage with the monk? <strong>Especially</strong> a spellcaster. You <em><strong>Grapple</strong></em>. Let's see that wizard cast his Disintegrates while you have him in a choke hold, steadily doing unarmed damage. Say you're fighting Big Nasty monsters? Stun 'em (They're big nasty monsters, and most (Sans fiends, undead and dragons) have bad will saves. So, Stun them, then grapple. Since you can use a light weapon in a grapple, stun them again the next round, and keep grappling. While you're holding them down, your Rogue buddy is gutting the sucker. </p><p></p><p>The first time my party delt with a monk, in the First Round, he did 30 damage to the wizard and stunned him. He nearly Poisoned him with a magical item, but the wizard saved. The next round, he disarmed the Ranger/Fighter's longsword, and stepped back to let his flunkies take care of it while he scaled a wall and got out of there. </p><p></p><p>As for Mobility not being useful, apparently, you have not come up against monsters you want to get away from. If I'm a monk, I am blessing my fast movement and Spring Attack. If you've ever fought a Remorhaz, Purple Worm, creatures with Swallow Whole, monsters that can Dish out the damage, and critters that can drain you, I want to Run in, smack them, and get the Heck outta there. Not stand there like a target, and keep on hitting it, obviously getting the monster's attention. And, hey, Look at THAT, you're immune to poison. So even if that purple worm stings you... Ahahaha.</p><p></p><p>Let's face it, the monk is not the combat master that is the Fighter. However, that's what the fighter's Job is. Fight. That's what he's made to do. That's why he's horrible at other things. Monks can actually be used in roleplaying, AND can be a second line fighter. Not comparing to the fighter? How about protecting your party wizard? Deflect any arrow that comes near him, smack around any target that rushes up, and that wizard will gladly give you a Mage Armor.</p><p></p><p>And, after being harrassed by monsters with little rest, getting ambushed, dealing with traps, guerilla tactics, etc, surviving is what's important, and Not dealing the most damage. Besides, a lot of classes, when they're Prepared, they can whoop you, or stand up to your assault. However, when dealig with a Monk, you can surprise him, and if he survives (I doubt he fails his save, or is hit by a sneak attack), then you're about to get your butt kickd. </p><p></p><p>And, look at the monk from an enemy stand point. Cleric and Wizard are memorizing their spells, barbarian and fighter go take a leak. The monk swoops in, stunning fist/Kills the wizard in one fell smack. then lays into the cleric. Here come Fighter and Barbarian? BOOM! They're eating the monk's dust because he just went off at 90' a round. Or, heck, he could've just ran far enough to let the barbarian get close, turn around, stun him, la into him, then repeat the process to the Figher.</p><p></p><p>It's all in how you play your character, and what you're fighting. Rogues are not grand in combat if they can't get their sneak attack on. Ask a rogue how useful he feels against a golem, or undead. A wizard has to deal with Defense or offense, and you have any idea how many Nasty monsters have SR and Powerful saves? A fighter is Will-save bait and isn't good out of combat. Does this mean they 'suck', and are 'broken'? </p><p></p><p>No. It just means that the Monk is to combat as the Bard is to Roleplaying. The monk has a lot of different qualities from other classes. He can heal himself, avoid damage, and still lay a decent smack down.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 282239, member: 1060"] First of all, to the fella who thinks that Fly is like a sports drink you down before a basket ball game, I must ask, WHERE are all these orcs, goblins, giants, abberations, winter wolves, undead (Sans vampires and liches), etc, getting Fly? Are there sorcerors for hire that just pop down Fly spells on every creature? Some Wizard out there who feels the need to become a level 1 wizard since he spent all his XP making fly potions? That's like saying why use two weapon fighting, when you have Haste? Why Hide when you have Invisibility? Disarm Traps when you have Teleport? The point is, that you Don't always have them, that they're Not comparable, and you need a Spellcaster. A spellcaster who can be pretty much obliterated pretty soon, or needs those spell slots for Other things. Equally, A Fly spell, or other spells can be DISPELLED. For every fly you can cast, I can cast a dispel. You watch an Area Dispel start dropping characters like flies. Next, I got to ask, WHY are you trying to Dish out damage with the monk? [b]Especially[/b] a spellcaster. You [i][b]Grapple[/b][/i]. Let's see that wizard cast his Disintegrates while you have him in a choke hold, steadily doing unarmed damage. Say you're fighting Big Nasty monsters? Stun 'em (They're big nasty monsters, and most (Sans fiends, undead and dragons) have bad will saves. So, Stun them, then grapple. Since you can use a light weapon in a grapple, stun them again the next round, and keep grappling. While you're holding them down, your Rogue buddy is gutting the sucker. The first time my party delt with a monk, in the First Round, he did 30 damage to the wizard and stunned him. He nearly Poisoned him with a magical item, but the wizard saved. The next round, he disarmed the Ranger/Fighter's longsword, and stepped back to let his flunkies take care of it while he scaled a wall and got out of there. As for Mobility not being useful, apparently, you have not come up against monsters you want to get away from. If I'm a monk, I am blessing my fast movement and Spring Attack. If you've ever fought a Remorhaz, Purple Worm, creatures with Swallow Whole, monsters that can Dish out the damage, and critters that can drain you, I want to Run in, smack them, and get the Heck outta there. Not stand there like a target, and keep on hitting it, obviously getting the monster's attention. And, hey, Look at THAT, you're immune to poison. So even if that purple worm stings you... Ahahaha. Let's face it, the monk is not the combat master that is the Fighter. However, that's what the fighter's Job is. Fight. That's what he's made to do. That's why he's horrible at other things. Monks can actually be used in roleplaying, AND can be a second line fighter. Not comparing to the fighter? How about protecting your party wizard? Deflect any arrow that comes near him, smack around any target that rushes up, and that wizard will gladly give you a Mage Armor. And, after being harrassed by monsters with little rest, getting ambushed, dealing with traps, guerilla tactics, etc, surviving is what's important, and Not dealing the most damage. Besides, a lot of classes, when they're Prepared, they can whoop you, or stand up to your assault. However, when dealig with a Monk, you can surprise him, and if he survives (I doubt he fails his save, or is hit by a sneak attack), then you're about to get your butt kickd. And, look at the monk from an enemy stand point. Cleric and Wizard are memorizing their spells, barbarian and fighter go take a leak. The monk swoops in, stunning fist/Kills the wizard in one fell smack. then lays into the cleric. Here come Fighter and Barbarian? BOOM! They're eating the monk's dust because he just went off at 90' a round. Or, heck, he could've just ran far enough to let the barbarian get close, turn around, stun him, la into him, then repeat the process to the Figher. It's all in how you play your character, and what you're fighting. Rogues are not grand in combat if they can't get their sneak attack on. Ask a rogue how useful he feels against a golem, or undead. A wizard has to deal with Defense or offense, and you have any idea how many Nasty monsters have SR and Powerful saves? A fighter is Will-save bait and isn't good out of combat. Does this mean they 'suck', and are 'broken'? No. It just means that the Monk is to combat as the Bard is to Roleplaying. The monk has a lot of different qualities from other classes. He can heal himself, avoid damage, and still lay a decent smack down. [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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