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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="nameless" data-source="post: 282911" data-attributes="member: 1543"><p>I don't want to back down on the Fly spell. If the orcs, winter wolves, zombies etc. don't Fly, and I do, then the fight just got a whole lot easier. If that half-dragon griffon is after me, and I can't Fly, there's a chance I'll die. Movement doesn't really get high enough to outdistance other classes until higher (9+) levels. You can bet that I'm gonna have Wings of Flying, Winged Boots, or Celestial Armor by then, so I can be airborne at least during battle. You spent 6 levels as a Monk and nabbed Boots of S&S (for 6,000 gp) to get your 100 ft. ground movement. I spent 12,000 gp, and got whatever classes I wanted to move 90' in the air. I can still fly in a 10x10 corridor with the Fly spell, since it doesn't give me actual wings. There is no drawback, only superior mobility.</p><p></p><p>My point isn't that flight is so common as to make other things worthless (though it is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)... it's that flight is too good to not get ASAP. It means that non-flying opponents fight purely on my terms. If they don't have ranged weapons, they can't even fight back against my Longbow/Hold Monster/Polymorph/whatever. And try grappling that Wizard when he's flying 150 feet overhead. Try using an dispel when no two combatants are within 50 feet of each other. Try disarming a bulette. You're not a versatile as you think. When the monster has a high attack bonus, your low AC (compared to the platemail fighter and cleric and the polymorphed + shielded wizard) means he's gonna lay a smackdown on you; he might even power attack. Those big beasties tend to have high Fort saves, too. Say goodbye to stunning fist. Even if you take that beating, you'll barely dent the thing with your medium attack bonus and relatively low damage (if you full attack the thing, you're mincemeat). At least the rogue can tumble into flanking position and deal some big damage with that one shot before he gets a smackdown laid on him. The Monk will get that same smackdown, and not have accomplished much in the process.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 282911, member: 1543"] I don't want to back down on the Fly spell. If the orcs, winter wolves, zombies etc. don't Fly, and I do, then the fight just got a whole lot easier. If that half-dragon griffon is after me, and I can't Fly, there's a chance I'll die. Movement doesn't really get high enough to outdistance other classes until higher (9+) levels. You can bet that I'm gonna have Wings of Flying, Winged Boots, or Celestial Armor by then, so I can be airborne at least during battle. You spent 6 levels as a Monk and nabbed Boots of S&S (for 6,000 gp) to get your 100 ft. ground movement. I spent 12,000 gp, and got whatever classes I wanted to move 90' in the air. I can still fly in a 10x10 corridor with the Fly spell, since it doesn't give me actual wings. There is no drawback, only superior mobility. My point isn't that flight is so common as to make other things worthless (though it is :P)... it's that flight is too good to not get ASAP. It means that non-flying opponents fight purely on my terms. If they don't have ranged weapons, they can't even fight back against my Longbow/Hold Monster/Polymorph/whatever. And try grappling that Wizard when he's flying 150 feet overhead. Try using an dispel when no two combatants are within 50 feet of each other. Try disarming a bulette. You're not a versatile as you think. When the monster has a high attack bonus, your low AC (compared to the platemail fighter and cleric and the polymorphed + shielded wizard) means he's gonna lay a smackdown on you; he might even power attack. Those big beasties tend to have high Fort saves, too. Say goodbye to stunning fist. Even if you take that beating, you'll barely dent the thing with your medium attack bonus and relatively low damage (if you full attack the thing, you're mincemeat). At least the rogue can tumble into flanking position and deal some big damage with that one shot before he gets a smackdown laid on him. The Monk will get that same smackdown, and not have accomplished much in the process. -nameless [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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