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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="Telor" data-source="post: 283284" data-attributes="member: 1786"><p><strong>The group really dictates the beauty of the monk</strong></p><p></p><p>My group has played since August '01.</p><p>Our initial group was a monk/psion; druid; cleric; sorcerer; rogue.</p><p>On the monk's second death, the player decided to quit the game. Not totally out of frustration, but obviously the 2nd death was the last straw.</p><p></p><p>Anyway, he did not focus on jumping, grappling, or any other sort of specialty moves. He frequently used stunning attack and flurry of blows. The player, for whatever reason, consistantly sucked at rolling so we found that flurry of blows was worse at the table than it is statistically.</p><p></p><p>He was our primary fighter. Without a high AC and without the augmentation of using +1 weapons (screw the DR... he could've used the +1 to hit and the +1 to damage) he hit back a lot less than he got hit. (If the 'monk' weapons weren't d6 I think they would be much better.)</p><p></p><p>When he and the rogue teamed up, they did wonders except for one problem... their massive movement gave them the ability to get too far away from the cleric (Cures and heals are touch spells people). Both of his deaths resulted because the cleric could not make it to him in time.</p><p></p><p>He didn't use his psion abilities often enough (thus making himself essentially half as high in levels as the rest of the group). This subject has nothing to do with the monk in and of itself.</p><p></p><p>Without a big burly bodyguard (ftr or brb) and without tactical foresight the monk does indeed suck. </p><p></p><p>All of this changes once he gets in the mid-high levels. He obviously achieves a different characer status.</p><p></p><p>And about Bards, I haven't encountered anyone who chose to play one in the few years I've played 3e.... that says more than enough to me.</p><p></p><p>-Telor</p></blockquote><p></p>
[QUOTE="Telor, post: 283284, member: 1786"] [b]The group really dictates the beauty of the monk[/b] My group has played since August '01. Our initial group was a monk/psion; druid; cleric; sorcerer; rogue. On the monk's second death, the player decided to quit the game. Not totally out of frustration, but obviously the 2nd death was the last straw. Anyway, he did not focus on jumping, grappling, or any other sort of specialty moves. He frequently used stunning attack and flurry of blows. The player, for whatever reason, consistantly sucked at rolling so we found that flurry of blows was worse at the table than it is statistically. He was our primary fighter. Without a high AC and without the augmentation of using +1 weapons (screw the DR... he could've used the +1 to hit and the +1 to damage) he hit back a lot less than he got hit. (If the 'monk' weapons weren't d6 I think they would be much better.) When he and the rogue teamed up, they did wonders except for one problem... their massive movement gave them the ability to get too far away from the cleric (Cures and heals are touch spells people). Both of his deaths resulted because the cleric could not make it to him in time. He didn't use his psion abilities often enough (thus making himself essentially half as high in levels as the rest of the group). This subject has nothing to do with the monk in and of itself. Without a big burly bodyguard (ftr or brb) and without tactical foresight the monk does indeed suck. All of this changes once he gets in the mid-high levels. He obviously achieves a different characer status. And about Bards, I haven't encountered anyone who chose to play one in the few years I've played 3e.... that says more than enough to me. -Telor [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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