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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="Xarlen" data-source="post: 283418" data-attributes="member: 1060"><p>You can't have enchanted gloves? They have Gloves of Dex, Gauntlets of Str, but there's no one in all existance who thought of Brass Knuckles +1? In Magic of Faerun, they have some Bracers that effect Unarmed attacks, allowing for enchantment purposes. Besides, like it's been pointed out, does it really mess you up that bad, that you can't get a +1 Sure Striking Kama, if you keep coming up against Damage Reduction critters?</p><p></p><p>You cannot disarm a bulette. But you can't sunder it, either. You can't dispel it. Or Turn it. So, what have we learned? Every class's abilities are not useful in every situation, against every adversary. </p><p></p><p>As for fighting a bulette, if I'm a fighter type, I want to GET AWAY. Bulettes, and other Big Ugly Damage Dealing nasties are very dangerous up front, but defenseless at range. Casting fly (Heh) or running away (The monk has this in spades) and bombarding the sucker is, IMHO, a better tactic then standing up there, and trying to power attack it to death, while sustaining all those painful attacks. </p><p></p><p>Sure, Dispel may not reach everything if it's 50' feet away, but neither can that wizard fireball, lightning bolt, or other area effects. That's why there's a Targeted dispel. Even moreso, if Flight is such a powerful thing in your campaign, then why aren't there more villians with wizard allies ready to counterspell a flight? Has Fly suddenly become the next Haste? </p><p></p><p>No, you can't compare the fighter to the monk in some situations, but neither can you do it the other way. When facing a big ugly monster, the Fighter is what you need. But what about creatures with spell like abilities? Saves that range from Fort to Ref to Will? Sure, the fighter MAY withstand a poison or drain attack, but that Domination, or Breath weapon could be the death of him. What about Incorperal creatures? Ranged Touch attacks? </p><p></p><p>A fighter can beat things up, and is resistant to physical stuff. A monk can walk through a dungeon with Draining creatures, Traps, and Spellcasters, likely is he to survive, compared to a fighter. Even moreso, that Fighter can't heal himself when he REALLY needs it.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 283418, member: 1060"] You can't have enchanted gloves? They have Gloves of Dex, Gauntlets of Str, but there's no one in all existance who thought of Brass Knuckles +1? In Magic of Faerun, they have some Bracers that effect Unarmed attacks, allowing for enchantment purposes. Besides, like it's been pointed out, does it really mess you up that bad, that you can't get a +1 Sure Striking Kama, if you keep coming up against Damage Reduction critters? You cannot disarm a bulette. But you can't sunder it, either. You can't dispel it. Or Turn it. So, what have we learned? Every class's abilities are not useful in every situation, against every adversary. As for fighting a bulette, if I'm a fighter type, I want to GET AWAY. Bulettes, and other Big Ugly Damage Dealing nasties are very dangerous up front, but defenseless at range. Casting fly (Heh) or running away (The monk has this in spades) and bombarding the sucker is, IMHO, a better tactic then standing up there, and trying to power attack it to death, while sustaining all those painful attacks. Sure, Dispel may not reach everything if it's 50' feet away, but neither can that wizard fireball, lightning bolt, or other area effects. That's why there's a Targeted dispel. Even moreso, if Flight is such a powerful thing in your campaign, then why aren't there more villians with wizard allies ready to counterspell a flight? Has Fly suddenly become the next Haste? No, you can't compare the fighter to the monk in some situations, but neither can you do it the other way. When facing a big ugly monster, the Fighter is what you need. But what about creatures with spell like abilities? Saves that range from Fort to Ref to Will? Sure, the fighter MAY withstand a poison or drain attack, but that Domination, or Breath weapon could be the death of him. What about Incorperal creatures? Ranged Touch attacks? A fighter can beat things up, and is resistant to physical stuff. A monk can walk through a dungeon with Draining creatures, Traps, and Spellcasters, likely is he to survive, compared to a fighter. Even moreso, that Fighter can't heal himself when he REALLY needs it. [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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