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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="Grim" data-source="post: 496418" data-attributes="member: 132"><p>Those quotes from the SRD are from the beginning of the DMG, and I that the writer intended it to apply like this:</p><p></p><p>Some supernatural abilities are what are classified in the MM as "special attacks." They require an action, etc. An antimagic field negates them.</p><p></p><p>Some supernatural abilities are what are classifed in the MM as "special qualities." They are always "on," unless dispelled/anti-magic fielded/etc. And some of them have a certain number of uses/day.</p><p></p><p>So dimond body is a special quality. It is always on, etc. so is a monks speed, ki strike, etc. That takes care of that.</p><p></p><p>Stunning fist, IMHO, is a special attack. The monk *always* has it as an option, unless he uses its "charges/day". Just like a minotaurs "charage attack" special attack, it can be used within any attack action. Its description says it can be used once per round, and up to a monks level per day. So that means it can be used with at most one attack/ round, even with multiple attacks from BAB, and even with haste/etc.</p><p></p><p> This is just me going out on a limb here, but i would assume from its description that as long as you declare it, you can use "stunning fist" in conjunction with any atttack role (ie, your one attack in a standard action, or ANY ONE of the attacks in a full round attack action, or as an AOO, or even (if possible) with the rogue's oppertunist ability, etc) , as long as you declare it.</p><p></p><p>If thats against the "rules," well, rule zero. Or just do what my players do. Never tell me that there is a "problem" in the first place. Dont ask, dont tell...</p><p></p><p>We actually had a monk in the group once who claimed that these "gloves with pointy things attached from sword and fist" did one point extra damage when he used them. And we believed him. He never really abused them, and the group was pretty evenly matched powerwise, so it didnt matter.</p></blockquote><p></p>
[QUOTE="Grim, post: 496418, member: 132"] Those quotes from the SRD are from the beginning of the DMG, and I that the writer intended it to apply like this: Some supernatural abilities are what are classified in the MM as "special attacks." They require an action, etc. An antimagic field negates them. Some supernatural abilities are what are classifed in the MM as "special qualities." They are always "on," unless dispelled/anti-magic fielded/etc. And some of them have a certain number of uses/day. So dimond body is a special quality. It is always on, etc. so is a monks speed, ki strike, etc. That takes care of that. Stunning fist, IMHO, is a special attack. The monk *always* has it as an option, unless he uses its "charges/day". Just like a minotaurs "charage attack" special attack, it can be used within any attack action. Its description says it can be used once per round, and up to a monks level per day. So that means it can be used with at most one attack/ round, even with multiple attacks from BAB, and even with haste/etc. This is just me going out on a limb here, but i would assume from its description that as long as you declare it, you can use "stunning fist" in conjunction with any atttack role (ie, your one attack in a standard action, or ANY ONE of the attacks in a full round attack action, or as an AOO, or even (if possible) with the rogue's oppertunist ability, etc) , as long as you declare it. If thats against the "rules," well, rule zero. Or just do what my players do. Never tell me that there is a "problem" in the first place. Dont ask, dont tell... We actually had a monk in the group once who claimed that these "gloves with pointy things attached from sword and fist" did one point extra damage when he used them. And we believed him. He never really abused them, and the group was pretty evenly matched powerwise, so it didnt matter. [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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