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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="Simulacrum" data-source="post: 498036" data-attributes="member: 7749"><p>I didn't read the whole thread, but with over a year as 3e DM I see the situation quite clear.</p><p>Monks are cool, especially in campaigns where you can drop the multiclass restrictions.</p><p>They got cool saves and nice features. But running and tumbling through the battlefield to snatch the enemy wizard behind the lines is ridicolous. In a pretty balanced and challanging campaign the monk will NEVER make it to the wizard NEVER. If if he succedes chances are that he is not even able to kill the wizard without help. </p><p>If played with fair 32 point buy from DMG calculate hit points through avarage--> any fighter kills the monk in any given level.</p><p>Monks are exellent teamplayers but when it get hairy and they are alone they blow big chunks.</p><p>Monks are perfect in many situations, because they give the party a very stable basis, a man for every situation, but he is for sure no overpowered smiter who can clear the situation by himself.</p><p>Monks need the d8 hit die or they would be minced meat in 3 out of 4 battles.</p><p>Even a hasted Monk is hardly a real threat in higher levels, I know our kick ass Monk in our group gets hurt badly everytime it gets rough, often so bad he is unable to participate any longer in the fights.</p><p>Best example: The kick ass lvl 10 Monk meets the BBEG Fighter level 10 in a chaotic situation that favours the enemy slightly over the party (like it should be in a worthy challange)...</p><p>No matter how hard he will hit the BBEG he will hit him twice or thrice as hard 100%, often with a chance to kill him in round two with a bit of luck.</p><p>Monks have good overall defense, but no match to one or more truly comat oriented sods.</p><p>Our Monk gets literaly hacked to pieces by 2 lvl 5 Fighters.</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 498036, member: 7749"] I didn't read the whole thread, but with over a year as 3e DM I see the situation quite clear. Monks are cool, especially in campaigns where you can drop the multiclass restrictions. They got cool saves and nice features. But running and tumbling through the battlefield to snatch the enemy wizard behind the lines is ridicolous. In a pretty balanced and challanging campaign the monk will NEVER make it to the wizard NEVER. If if he succedes chances are that he is not even able to kill the wizard without help. If played with fair 32 point buy from DMG calculate hit points through avarage--> any fighter kills the monk in any given level. Monks are exellent teamplayers but when it get hairy and they are alone they blow big chunks. Monks are perfect in many situations, because they give the party a very stable basis, a man for every situation, but he is for sure no overpowered smiter who can clear the situation by himself. Monks need the d8 hit die or they would be minced meat in 3 out of 4 battles. Even a hasted Monk is hardly a real threat in higher levels, I know our kick ass Monk in our group gets hurt badly everytime it gets rough, often so bad he is unable to participate any longer in the fights. Best example: The kick ass lvl 10 Monk meets the BBEG Fighter level 10 in a chaotic situation that favours the enemy slightly over the party (like it should be in a worthy challange)... No matter how hard he will hit the BBEG he will hit him twice or thrice as hard 100%, often with a chance to kill him in round two with a bit of luck. Monks have good overall defense, but no match to one or more truly comat oriented sods. Our Monk gets literaly hacked to pieces by 2 lvl 5 Fighters. [/QUOTE]
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