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General Tabletop Discussion
*Pathfinder & Starfinder
The monster 'crit' problem
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<blockquote data-quote="fissionessence" data-source="post: 4689230" data-attributes="member: 63357"><p>Hm. Well this isn't at all what you mentioned, but I make minions' crits 150% of their damage. That is, if they normally dealt 4 damage, their crit damage is 6. This was mainly because one player had armor that punished monsters that scored a critical hit against him . . . he got to destroy the minion without suffering any additional effects. This made it <em>bad</em> for the minion to roll a 20.</p><p></p><p>Anyway, it wouldn't be that hard to implement something for what you brought up. Here are two options I thought of:</p><p></p><p>1) When it scores a critical hit, maximize its damage, then roll an addition die equal to the size of what the attack would normally deal. This way you get a little bonus damage in, but it doesn't really scale well with level (the way players' crits do).</p><p></p><p>2) When it scores a critical hit, add a xd6, according to the following:</p><p>levels 1-5: 1d6</p><p>levels 6-10: 2d6</p><p>levels 11-15: 3d6</p><p>levels 16-20: 4d6</p><p>levels 21-25: 5d6</p><p>levels 26-30: 6d6</p><p>This would be more on par with characters' crit bonuses, but can potentially make monster crits much more devastating (something you may or may not want).</p><p></p><p>In general, I'd say just to keep things as they are. Monster damage is probably measured well. Ask yourself why you feel additional damage for the monsters is necessary. In my opinion, players have critical hits to make them feel really cool when they score one, but monsters won't (though you as the DM might, and I guess that could be reason enough). If you want to 'impress' players when the monster scores a critical hit, consider using option (2) only when using a foe that is obviously wielding a magical weapon. If you do this, the players should probably be able to collect that magic weapon after they defeat the enemy, even if it's in the form of a <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/251123-base-items-treasure-story-telling-adjunct-residuum.html" target="_blank">base item</a>.</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4689230, member: 63357"] Hm. Well this isn't at all what you mentioned, but I make minions' crits 150% of their damage. That is, if they normally dealt 4 damage, their crit damage is 6. This was mainly because one player had armor that punished monsters that scored a critical hit against him . . . he got to destroy the minion without suffering any additional effects. This made it [i]bad[/i] for the minion to roll a 20. Anyway, it wouldn't be that hard to implement something for what you brought up. Here are two options I thought of: 1) When it scores a critical hit, maximize its damage, then roll an addition die equal to the size of what the attack would normally deal. This way you get a little bonus damage in, but it doesn't really scale well with level (the way players' crits do). 2) When it scores a critical hit, add a xd6, according to the following: levels 1-5: 1d6 levels 6-10: 2d6 levels 11-15: 3d6 levels 16-20: 4d6 levels 21-25: 5d6 levels 26-30: 6d6 This would be more on par with characters' crit bonuses, but can potentially make monster crits much more devastating (something you may or may not want). In general, I'd say just to keep things as they are. Monster damage is probably measured well. Ask yourself why you feel additional damage for the monsters is necessary. In my opinion, players have critical hits to make them feel really cool when they score one, but monsters won't (though you as the DM might, and I guess that could be reason enough). If you want to 'impress' players when the monster scores a critical hit, consider using option (2) only when using a foe that is obviously wielding a magical weapon. If you do this, the players should probably be able to collect that magic weapon after they defeat the enemy, even if it's in the form of a [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/251123-base-items-treasure-story-telling-adjunct-residuum.html"]base item[/URL]. ~ fissionessence [/QUOTE]
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