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The monster 'crit' problem
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<blockquote data-quote="Doctor Proctor" data-source="post: 4692366" data-attributes="member: 78547"><p>So then what you're asking is why am I so concerned with Epic when Heroic tier critters could already easily kill parties with well placed crits, and it would presumably be even worse when you add 1-2d6 on top of that? I think that question answers itself...</p><p></p><p>If the monsters at low levels are deadly enough, and the monsters at high levels are suddenly taking off 1/3+ of the PC's HP with a single lucky attack, then why do we need extra crit dice? I just gave the example of the high level PC's because they have significantly more HP and they're still in serious jeopardy from rolling extra crit dice.</p><p></p><p></p><p></p><p>Yeah, I mean that they have the same initiative. Therefore, when it's the "monster's" turn, ALL of them end up going. And yes, the PC's sometimes go in a row, but for the monsters it's EVERY time. This is a bit of an advantage in some ways as it allows the DM to get a lot of attacks in without much chance of the player's interrupt with pesky things like healing and defensive powers (unless they burn an immediate interrupt or something, but those are typically encounter or daily powers, and you can only do one per turn).</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4692366, member: 78547"] So then what you're asking is why am I so concerned with Epic when Heroic tier critters could already easily kill parties with well placed crits, and it would presumably be even worse when you add 1-2d6 on top of that? I think that question answers itself... If the monsters at low levels are deadly enough, and the monsters at high levels are suddenly taking off 1/3+ of the PC's HP with a single lucky attack, then why do we need extra crit dice? I just gave the example of the high level PC's because they have significantly more HP and they're still in serious jeopardy from rolling extra crit dice. Yeah, I mean that they have the same initiative. Therefore, when it's the "monster's" turn, ALL of them end up going. And yes, the PC's sometimes go in a row, but for the monsters it's EVERY time. This is a bit of an advantage in some ways as it allows the DM to get a lot of attacks in without much chance of the player's interrupt with pesky things like healing and defensive powers (unless they burn an immediate interrupt or something, but those are typically encounter or daily powers, and you can only do one per turn). [/QUOTE]
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