Kaodi
Legend
Assuming a more or less competent Dungeon Master, do you think you would enjoy a low magic game where the players profession was capturing or killing rare and powerful monsters?
I was thinking it would give a game more of a classicly mythical feel if instead of having a campaign where mystical creatures abound and are commonly fodder for random encounters, there is, say, only one "dire boar" , it has a name, a history, a territory, and once it is dead, there are no more dire boars and your fame goes up.
In 3e, this might have been accomplished with the Monster of Legend template. In 4e, it would probably be more a case of picking a monster and building a solo version of it. So, instances of level 1 legendary beats might be the Rat King (a solo dire rat) and the Claws of the Thunder Basin (solo stormclaw scorpion); level 2 might feature Sinister Laughter (a solo hyena) and the Lonely Boy (solo clay scout).
If this were a campaign, I might even tie level advancement directly to monster kills and captures, rather than to accumulated XP.
Any thoughts?
I was thinking it would give a game more of a classicly mythical feel if instead of having a campaign where mystical creatures abound and are commonly fodder for random encounters, there is, say, only one "dire boar" , it has a name, a history, a territory, and once it is dead, there are no more dire boars and your fame goes up.
In 3e, this might have been accomplished with the Monster of Legend template. In 4e, it would probably be more a case of picking a monster and building a solo version of it. So, instances of level 1 legendary beats might be the Rat King (a solo dire rat) and the Claws of the Thunder Basin (solo stormclaw scorpion); level 2 might feature Sinister Laughter (a solo hyena) and the Lonely Boy (solo clay scout).
If this were a campaign, I might even tie level advancement directly to monster kills and captures, rather than to accumulated XP.
Any thoughts?