The Monster Manual 5

Kamikaze Midget said:
Agreed, but if WotC can't think of cool ideas for angels and yugoloths and fey and fungus and oozes and all sorts of other types of monsters we don't have much of, I'm gonna hafta say they aren't TRYING very hard. ;)

I mean, that might not be a goal they really do over there when gathering together monsters for a new manual, but "giving love to ignored monster types" IS a pretty worthy goal. The more cool, unique monster diversity there is out there, the more variety there is in the game, and the broader a DM's possible selection of cool antagonists.

Agreed. But I'd rather just get a few really cool ideas than half a book full of mediocre ones inspired by "the need for equality," that's all I'm saying. :)
 

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Agreed. But I'd rather just get a few really cool ideas than half a book full of mediocre ones inspired by "the need for equality," that's all I'm saying.

I'm agreeing, but with the corollary that WotC should still hit some of these monster types that they do tend to ignore. :)
 


Eh. My previously stated opinion on the art still holds. Looking at those images, I think my issue is essentially that the images are too "muddy" in that there's so much texture on some of them that I feel like my vision's gone all foggy.
 

helium3 said:
Eh. My previously stated opinion on the art still holds. Looking at those images, I think my issue is essentially that the images are too "muddy" in that there's so much texture on some of them that I feel like my vision's gone all foggy.
:\ Texture is your friend. Imagine living in a world without texture. Oh, the horror!

Seriously, what pictures are you talking about? I like most of the pictures, and don't find that the textures prevent seeing the details. Consider the Thoon Elder Brain by Dave Allsop, just being the first picture there - I find it to have an interesting background that highlights the subject in an interesting manner.
 



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