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The Monster Manual 5
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<blockquote data-quote="I'm A Banana" data-source="post: 3636303" data-attributes="member: 2067"><p>Agreed, but if WotC can't think of cool ideas for angels and yugoloths and fey and fungus and oozes and all sorts of other types of monsters we don't have much of, I'm gonna hafta say they aren't TRYING very hard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I mean, that might not be a goal they really do over there when gathering together monsters for a new manual, but "giving love to ignored monster types" IS a pretty worthy goal. The more cool, unique monster diversity there is out there, the more variety there is in the game, and the broader a DM's possible selection of cool antagonists. </p><p></p><p>I guess that's kind of why I'm a fan of the classed monsters, though, too. Humanoids don't get a lot of love at higher levels because (at least for my games) it's a lot of work to generate unique classed individuals. Classed humanoids in MM's support a more diverse antagonist selection for my games, which is a good thing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3636303, member: 2067"] Agreed, but if WotC can't think of cool ideas for angels and yugoloths and fey and fungus and oozes and all sorts of other types of monsters we don't have much of, I'm gonna hafta say they aren't TRYING very hard. ;) I mean, that might not be a goal they really do over there when gathering together monsters for a new manual, but "giving love to ignored monster types" IS a pretty worthy goal. The more cool, unique monster diversity there is out there, the more variety there is in the game, and the broader a DM's possible selection of cool antagonists. I guess that's kind of why I'm a fan of the classed monsters, though, too. Humanoids don't get a lot of love at higher levels because (at least for my games) it's a lot of work to generate unique classed individuals. Classed humanoids in MM's support a more diverse antagonist selection for my games, which is a good thing. [/QUOTE]
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