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The Monster: Mythic or Game Version?
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<blockquote data-quote="Tonguez" data-source="post: 5631157" data-attributes="member: 1125"><p>I came to RPGs from a background of reading myth and I even have an Anthropology degree specialisng in Myth as such I tend to frame the whole game experience on that basis of Myth/Folklore.</p><p></p><p>It means that games might be inspired by folklore themes, NPCs by the mythic archetypes and both monsters and even PC races by their mythic forms. Its why I like gnomes as tiny fey-like rock elementals and elfs are capricious alien beings obscured in the mist. BTW I dislike the DnD treatment of Fey in general and absolutely loathe DnD colour coded-dragons! </p><p></p><p>Of course myth is only frame and inspiration and sometimes game demands need to be acknowledged. I will happily mix mythologies in developing a certain 'palette' and have used half-fiend Trolls to represent minor demons and Aquatic Ogre-Magi to represent sea gods. I will also take inspiration from elsewhere too and as such my Medusae (I do have more than one) have serpent tails as inspired by Harryhausen and my Harpies are inspired by the Akaanas of Solomon Kane.</p><p></p><p>On the other side of the coin I think one of the best things about Birthright as a setting was its use of Unique monsters (like The Gorgon) to create its own internal mythology on the basis of the game. That too is a great foundation for worldbuilding...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 5631157, member: 1125"] I came to RPGs from a background of reading myth and I even have an Anthropology degree specialisng in Myth as such I tend to frame the whole game experience on that basis of Myth/Folklore. It means that games might be inspired by folklore themes, NPCs by the mythic archetypes and both monsters and even PC races by their mythic forms. Its why I like gnomes as tiny fey-like rock elementals and elfs are capricious alien beings obscured in the mist. BTW I dislike the DnD treatment of Fey in general and absolutely loathe DnD colour coded-dragons! Of course myth is only frame and inspiration and sometimes game demands need to be acknowledged. I will happily mix mythologies in developing a certain 'palette' and have used half-fiend Trolls to represent minor demons and Aquatic Ogre-Magi to represent sea gods. I will also take inspiration from elsewhere too and as such my Medusae (I do have more than one) have serpent tails as inspired by Harryhausen and my Harpies are inspired by the Akaanas of Solomon Kane. On the other side of the coin I think one of the best things about Birthright as a setting was its use of Unique monsters (like The Gorgon) to create its own internal mythology on the basis of the game. That too is a great foundation for worldbuilding... [/QUOTE]
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