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<blockquote data-quote="Wik" data-source="post: 5670264" data-attributes="member: 40177"><p>Sorry, I disagree.</p><p></p><p>If there is something that makes a player uncomfortable, even if it isn't a true "phobia", the GM should avoid that subject matter. There is no rule that says there has to be spiders in D&D - you can run a perfectly fine game without them. </p><p></p><p>Saying that the player should just suck it up because "Spiders are a part of the game and the real world" is like insisting that your diabetic player drink sugared pop with the rest of the group because "sugared drinks are part of the game and the real world". </p><p></p><p>For what it's worth, I have a player who is icked out by spiders. She has little problem with them in game, so long as I don't go into detail describing them. This works fine for me. On the other end of the screen, I have a problem with games/scenes that involve sexual crimes (as I've mentioned elsewhere on EN World). When those scenes (very rarely) pop up in game, I excuse myself and leave the room. Were a GM to continue a campaign with those types of encounters/scenes, I would quit the campaign, with absolutely no regrets.</p><p></p><p>In other words, part of the social dynamic inherent to role-playing is making concessions for the people around you. Forcing a player to play a game that centres around areas that make him/her uncomfortable is selfish, plain and simple. A GM who insists on creating scenes and encounters that are not fun for his players shouldn't be GMing; he should be writing a novel or some other form of media that doesn't involve direct interaction with the "audience".</p></blockquote><p></p>
[QUOTE="Wik, post: 5670264, member: 40177"] Sorry, I disagree. If there is something that makes a player uncomfortable, even if it isn't a true "phobia", the GM should avoid that subject matter. There is no rule that says there has to be spiders in D&D - you can run a perfectly fine game without them. Saying that the player should just suck it up because "Spiders are a part of the game and the real world" is like insisting that your diabetic player drink sugared pop with the rest of the group because "sugared drinks are part of the game and the real world". For what it's worth, I have a player who is icked out by spiders. She has little problem with them in game, so long as I don't go into detail describing them. This works fine for me. On the other end of the screen, I have a problem with games/scenes that involve sexual crimes (as I've mentioned elsewhere on EN World). When those scenes (very rarely) pop up in game, I excuse myself and leave the room. Were a GM to continue a campaign with those types of encounters/scenes, I would quit the campaign, with absolutely no regrets. In other words, part of the social dynamic inherent to role-playing is making concessions for the people around you. Forcing a player to play a game that centres around areas that make him/her uncomfortable is selfish, plain and simple. A GM who insists on creating scenes and encounters that are not fun for his players shouldn't be GMing; he should be writing a novel or some other form of media that doesn't involve direct interaction with the "audience". [/QUOTE]
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