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The Monsters Are Meant To Be There
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<blockquote data-quote="Undrave" data-source="post: 8036241" data-attributes="member: 7015698"><p>It's an interesting point for sure. </p><p></p><p></p><p></p><p>I think this is important. In the dark ages war, roving bandits, wild beasts, unknown illness attribute to curses, were much more common than they are for us today... but I think looking at the type of death we are afraid of today you can design monsters that work.</p><p></p><p>I'd say you got: </p><p></p><p>-Natural disasters: plagues, hurricanes, tsunami, earthquakes, wildfires. We still don't control these things and they come out of literally nowhere to threatened us. So you can create dragons, not as sentient and calculating critters that can have debate with adventurers, but creatures with goals and morality that are completely alien. Maybe their very existence bring about catastrophe and they exist as opposition to civilization, like a dragon who's wingbeat spreads illness, or one where their step cause sparks to fly and set fire to everything completely out of their control. </p><p></p><p>-Criminal organisations, terrorist groups : On the other end of the spectrum you have groups with clear goals and easily knowable motives. Greed or the desire to control. All things considered they're actually a 'rare encounter' in real life, but they are sensationalized. You don't need a whole race of them, but rather organization. People perverted by their own selfish desire that ignore the suffering of others. Rather than 'monster' being a race, it is a creed... something even more dramatic. </p><p></p><p>-Despot and cultists: Another type of more human enemies are the good people warped by loyalty to dangerous figurehead and endoctrinated with ideology that place them in opposition to others. Again, monsters as a result of corruption rather than a race. </p><p></p><p>If you work on that, and add the usual wild animals, I think you can have a full bestiary.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8036241, member: 7015698"] It's an interesting point for sure. I think this is important. In the dark ages war, roving bandits, wild beasts, unknown illness attribute to curses, were much more common than they are for us today... but I think looking at the type of death we are afraid of today you can design monsters that work. I'd say you got: -Natural disasters: plagues, hurricanes, tsunami, earthquakes, wildfires. We still don't control these things and they come out of literally nowhere to threatened us. So you can create dragons, not as sentient and calculating critters that can have debate with adventurers, but creatures with goals and morality that are completely alien. Maybe their very existence bring about catastrophe and they exist as opposition to civilization, like a dragon who's wingbeat spreads illness, or one where their step cause sparks to fly and set fire to everything completely out of their control. -Criminal organisations, terrorist groups : On the other end of the spectrum you have groups with clear goals and easily knowable motives. Greed or the desire to control. All things considered they're actually a 'rare encounter' in real life, but they are sensationalized. You don't need a whole race of them, but rather organization. People perverted by their own selfish desire that ignore the suffering of others. Rather than 'monster' being a race, it is a creed... something even more dramatic. -Despot and cultists: Another type of more human enemies are the good people warped by loyalty to dangerous figurehead and endoctrinated with ideology that place them in opposition to others. Again, monsters as a result of corruption rather than a race. If you work on that, and add the usual wild animals, I think you can have a full bestiary. [/QUOTE]
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