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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Mecheon" data-source="post: 9824211" data-attributes="member: 6801776"><p>A lok'tar-less world. Tragic</p><p></p><p></p><p>A DM's job is to facilitate the world for the players to run around in. They can provide alternatives, pick at the desired themes to help get the player's idea across.</p><p></p><p>Its not the DM's personal private ground to run around in. If they want one of those, they should get into novel writing, not dealing with the fact players can and will disrupt their setting</p><p></p><p>A DM can also look at what is being suggested and provide alternatives rather than just smacking everything</p><p></p><p>And I'm sorry, how is this WotC's fault? If you want to blame anyone for D&D being a grab bag, then you probably want to look at TSR putting cowboy gods and Barsoom encounter tables into Greyhawk, to say nothing of having Gamera and Aura Battlers hanging out in space. Grab-bag stuff like that is in this game's lifeblood from the very beginning</p><p></p><p></p><p>I'm sorry, are we talking different settings here? How are tortles of all things disruptive to Dark Sun?</p><p></p><p>The pulp nature of Dark Sun makes them fit in fine. You could just smack "The Valley of the Tortoise Men" in any Dark Sun map, set it up as some old tortles who know of the before-times, and are being hunted by slavers who want to throw them in the gladiatorial pits. Given the multiple types of lizardmen already in the setting, none of that is out of place</p><p></p><p>Also like, let's not forget one of Dark Sun's more popular races is a direct Forgotten Realms import. Thri-kreen aren't Dark Sun originals.</p><p></p><p></p><p>I don't understand why you're complaining about WotC on this one when this problem is TSR's problem. They made Forgotten Realms the "Everything is here!" setting. They made Ravenloft the "Everything can be dragged here" setting. They made Planescape and Spelljammer to give canonical explanation for how stuff can get around</p><p></p><p>If you don't like players exploring the depth of what the game has to offer and its options, then maybe the real problem is the company who produced no less than three different "This setting exists so you can use stuff from other settings" style setting books is the actual cause of your grief</p><p></p><p></p><p>Because the DM's job is to run a game with their players. This is a communal effort so everyone is working together. A DM who throws their hands up and goes "Doesn't fit" with no further advice is a DM who is going to find themselves without any players, and isn't going to be a DM any more, are they?</p><p> </p><p></p><p>I'd argue that D&D does Dungeons and Dragons very well. A lot of those tropes have leaked out into the wider fantasy sphere, sure, but its very D&D coded when those things pop up and noticeable when it shows up. Its in the name alone, Dungeons and Dragons. If you have a setting that's more generic fantasy and medieval, in that there's no ancient ruins to delve into, and no dragons around, then... Why use Dungeons and Dragons for that?</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9824211, member: 6801776"] A lok'tar-less world. Tragic A DM's job is to facilitate the world for the players to run around in. They can provide alternatives, pick at the desired themes to help get the player's idea across. Its not the DM's personal private ground to run around in. If they want one of those, they should get into novel writing, not dealing with the fact players can and will disrupt their setting A DM can also look at what is being suggested and provide alternatives rather than just smacking everything And I'm sorry, how is this WotC's fault? If you want to blame anyone for D&D being a grab bag, then you probably want to look at TSR putting cowboy gods and Barsoom encounter tables into Greyhawk, to say nothing of having Gamera and Aura Battlers hanging out in space. Grab-bag stuff like that is in this game's lifeblood from the very beginning I'm sorry, are we talking different settings here? How are tortles of all things disruptive to Dark Sun? The pulp nature of Dark Sun makes them fit in fine. You could just smack "The Valley of the Tortoise Men" in any Dark Sun map, set it up as some old tortles who know of the before-times, and are being hunted by slavers who want to throw them in the gladiatorial pits. Given the multiple types of lizardmen already in the setting, none of that is out of place Also like, let's not forget one of Dark Sun's more popular races is a direct Forgotten Realms import. Thri-kreen aren't Dark Sun originals. I don't understand why you're complaining about WotC on this one when this problem is TSR's problem. They made Forgotten Realms the "Everything is here!" setting. They made Ravenloft the "Everything can be dragged here" setting. They made Planescape and Spelljammer to give canonical explanation for how stuff can get around If you don't like players exploring the depth of what the game has to offer and its options, then maybe the real problem is the company who produced no less than three different "This setting exists so you can use stuff from other settings" style setting books is the actual cause of your grief Because the DM's job is to run a game with their players. This is a communal effort so everyone is working together. A DM who throws their hands up and goes "Doesn't fit" with no further advice is a DM who is going to find themselves without any players, and isn't going to be a DM any more, are they? I'd argue that D&D does Dungeons and Dragons very well. A lot of those tropes have leaked out into the wider fantasy sphere, sure, but its very D&D coded when those things pop up and noticeable when it shows up. Its in the name alone, Dungeons and Dragons. If you have a setting that's more generic fantasy and medieval, in that there's no ancient ruins to delve into, and no dragons around, then... Why use Dungeons and Dragons for that? [/QUOTE]
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