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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Remathilis" data-source="post: 9825060" data-attributes="member: 7635"><p>I want to believe you. I'm sure the silent majority of players are completely normal people having completely normal fun. But I'm of the opinion that a lot of the advice that floated though the community for a while was not made by or for those normal people. They were made by people who either had good intention but bad advice or were invested in the antagonism of early gaming to the point of poisoning the well. And I feel a lot of the so called advice DMs are given still come from that well. </p><p></p><p>In the enlightened year of 2025 on this very board you see people talking about players as if they are the enemy. They will stomp on your campaign with weird PC species and 10 page backstories. They will min/max the fun out of your game if you let them. The DM must treat them as if they are unruly children; a with firm limits and strict punishment for misbehaving. Even today, the discussion of the Games relationship with this players is discussed more like a parent and children rather than a facilitator amongst peers. That is an attitude that starts with Gygax and ran a game for his children and so naturally didn't see co-equality among the players. </p><p></p><p>But thankfully that attitude is changing. CR has mostly moved the role of DM as All Father towards party host. Much better voices are getting the amplifier they need. Antagonist DMs are not looked on as "the way it is". </p><p></p><p>Maybe more normal people will have overall better games now.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9825060, member: 7635"] I want to believe you. I'm sure the silent majority of players are completely normal people having completely normal fun. But I'm of the opinion that a lot of the advice that floated though the community for a while was not made by or for those normal people. They were made by people who either had good intention but bad advice or were invested in the antagonism of early gaming to the point of poisoning the well. And I feel a lot of the so called advice DMs are given still come from that well. In the enlightened year of 2025 on this very board you see people talking about players as if they are the enemy. They will stomp on your campaign with weird PC species and 10 page backstories. They will min/max the fun out of your game if you let them. The DM must treat them as if they are unruly children; a with firm limits and strict punishment for misbehaving. Even today, the discussion of the Games relationship with this players is discussed more like a parent and children rather than a facilitator amongst peers. That is an attitude that starts with Gygax and ran a game for his children and so naturally didn't see co-equality among the players. But thankfully that attitude is changing. CR has mostly moved the role of DM as All Father towards party host. Much better voices are getting the amplifier they need. Antagonist DMs are not looked on as "the way it is". Maybe more normal people will have overall better games now. [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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