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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="tetrasodium" data-source="post: 9826402" data-attributes="member: 93670"><p>Entitlement much? PCs always had cool powers and abilities built into the base classes/kits//PrCs/etc. I was talking about how the old way provided the GM with room to offer players <em><strong>additional </strong></em>CoolStuff in exchange for willingly collaborating with the GM who was attempting to collaborate with all of the players individuall. Your outrage over the GM having more authority to say no & expect PCs to be adapted than any one player has over the GM is tripping over it's own entitlement by ignoring the fact that the GM needs to do that with 3-5 players in a typical group. </p><p></p><p>The outrage in your post over the mere idea of willingly collaborating with the gm sounds nice in theory and probably goes over well with a focus group, but you ignore how that collaboration was a mutual dance of give and take where both sides had power. You are looking at it as a narrow zero sum thing, unfortunately the design of 5e encourages looking at it that way because that collaboration very much is now one where the gm has nothing to offer and players know they need nothing the GM can give to make them more cool. Despite a few claims throughout this thread, there was a certain level of fairness and bar of survivability that needed to be met or players would find a differentb GM. Both sides of the collaboration knew that and it is still true, 5e just removed the ability for the gm to participate.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9826402, member: 93670"] Entitlement much? PCs always had cool powers and abilities built into the base classes/kits//PrCs/etc. I was talking about how the old way provided the GM with room to offer players [I][B]additional [/B][/I]CoolStuff in exchange for willingly collaborating with the GM who was attempting to collaborate with all of the players individuall. Your outrage over the GM having more authority to say no & expect PCs to be adapted than any one player has over the GM is tripping over it's own entitlement by ignoring the fact that the GM needs to do that with 3-5 players in a typical group. The outrage in your post over the mere idea of willingly collaborating with the gm sounds nice in theory and probably goes over well with a focus group, but you ignore how that collaboration was a mutual dance of give and take where both sides had power. You are looking at it as a narrow zero sum thing, unfortunately the design of 5e encourages looking at it that way because that collaboration very much is now one where the gm has nothing to offer and players know they need nothing the GM can give to make them more cool. Despite a few claims throughout this thread, there was a certain level of fairness and bar of survivability that needed to be met or players would find a differentb GM. Both sides of the collaboration knew that and it is still true, 5e just removed the ability for the gm to participate. [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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