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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Remathilis" data-source="post: 9826987" data-attributes="member: 7635"><p>As of your four examples (plus the original one).</p><p></p><p>1. I would probably walk from an all human D&D game, but of a game was not billed as D&D (aka a dedicated Conan RPG) I am less inclined. Put another way: I'm not going to bounce from Cyberpunk Red game due to the lack of aliens and fantasy races, but I would bounce from a Shadowrun game that banned everything but humans.</p><p>2. Depending on how it was done. In 3e, i flirted with a psionics only game, a spontaneous casters only game and once ran a one-shot "no PHB" game where every class was from a supplement. But in each of those cases, I had at least 10 or more class options available and tried to find functional equivalent classes for most archetypes (want to be a cleric like? You had ardent (psionic), mystic (spontaneous) and multiple like Favored Soul (no PHB)). But each one would be agreed on before even creating, which is why two never got off played and one was only a one shot.</p><p>3. I've always found the All X campaigns kinda boring. I've done games where everyone was part of the crew of a pirate ship or is a paranormal investigator, but I didn't force them to all take the pirate background or the inquisitive background. Likewise, if you want to run an all-dwarves campaign, you better believe I'm angling to play the halfling thief they hired!</p><p>4. Pre gens are fine for one shots and tournament play. But if you are going so far as to create my character for me, do me the favor and play him for me too.</p><p>5. Now this is the one where I can see the other side far more clearly. If the world is an Arctic wasteland, I'm not sure I would appreciate a character wanting to be a tropical Tarzan like barbarian or desert rider genies paladin. But that's mostly because I tend to run games with a strong theme line for cohesion and if you aren't interested in the theme line, you aren't probably going to like the campaign. My pirate campaign has a lot of nautical characters. My Ravenloft game had character who were somewhat monsters themselves. My upcoming Eberron campaign is set in Quickstone and everyone is going to the gunslinger/Wild West aesthetic. In theory you could play a landlubber, a rational skeptic, or a city-slicker, but you probably aren't going to have as much fun as if you bought into the trope.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9826987, member: 7635"] As of your four examples (plus the original one). 1. I would probably walk from an all human D&D game, but of a game was not billed as D&D (aka a dedicated Conan RPG) I am less inclined. Put another way: I'm not going to bounce from Cyberpunk Red game due to the lack of aliens and fantasy races, but I would bounce from a Shadowrun game that banned everything but humans. 2. Depending on how it was done. In 3e, i flirted with a psionics only game, a spontaneous casters only game and once ran a one-shot "no PHB" game where every class was from a supplement. But in each of those cases, I had at least 10 or more class options available and tried to find functional equivalent classes for most archetypes (want to be a cleric like? You had ardent (psionic), mystic (spontaneous) and multiple like Favored Soul (no PHB)). But each one would be agreed on before even creating, which is why two never got off played and one was only a one shot. 3. I've always found the All X campaigns kinda boring. I've done games where everyone was part of the crew of a pirate ship or is a paranormal investigator, but I didn't force them to all take the pirate background or the inquisitive background. Likewise, if you want to run an all-dwarves campaign, you better believe I'm angling to play the halfling thief they hired! 4. Pre gens are fine for one shots and tournament play. But if you are going so far as to create my character for me, do me the favor and play him for me too. 5. Now this is the one where I can see the other side far more clearly. If the world is an Arctic wasteland, I'm not sure I would appreciate a character wanting to be a tropical Tarzan like barbarian or desert rider genies paladin. But that's mostly because I tend to run games with a strong theme line for cohesion and if you aren't interested in the theme line, you aren't probably going to like the campaign. My pirate campaign has a lot of nautical characters. My Ravenloft game had character who were somewhat monsters themselves. My upcoming Eberron campaign is set in Quickstone and everyone is going to the gunslinger/Wild West aesthetic. In theory you could play a landlubber, a rational skeptic, or a city-slicker, but you probably aren't going to have as much fun as if you bought into the trope. [/QUOTE]
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