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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Remathilis" data-source="post: 9827115" data-attributes="member: 7635"><p>Sigh. Alright. Here is the Quotes: </p><p></p><p>1. If it exists in D&D, then it has a place in Eberron. A monster or spell or magic item from the core rulebooks might feature a twist or two to account for Eberron’s tone and attitude, but otherwise everything in the <em>Player’s Handbook</em>, <em>Dungeon Master’s Guide</em>, and <em>Monster Manual </em>has a place somewhere in Eberron. Also, this is the first D&D setting built entirely from the v.3.5 rules, which enabled us to blend rules and story in brand-new ways.</p><p></p><p>(Eberron Campaign Setting, pg 8)</p><p></p><p>1. If it exists in the <em>D&D world</em>, then it has a place in <em>Eberron</em>. Eberron is all about using the core elements of the D&D world in new ways and interesting combinations, with some unique elements thrown in. It's still a D&D setting, so any information for players that appears in another D&D core rulebook or supplement—from the classes and races in a <em>Player's Handbook</em> to the new powers and other features in a book such as <em>Divine Power</em>—should fit right in to your Dungeon Master's EBERRON campaign. (Of course, your DM always has the final word about what parts of the D&D game are allowed and not allowed in the campaign.)</p><p></p><p>(Eberron Player’s Guide, pg 4)</p><p></p><p>7. D&D with a Twist. Every race, monster, spell, and magic item in the <em>Player's Handbook</em>, <em>Dungeon Master's Guide</em>, and <em>Monster Manual</em> has a place somewhere in Eberron, but it might not be the place you expect. Eberron has a unique spot in the D&D multiverse, and many familiar elements of the game play different roles in the world. In particular, mortal creatures are products of culture and circumstances, rather than the direct influence of the gods. As a result, you can't assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other creatures whose identity and worldview are shaped by magic (such as the curse of lycanthropy) is alignment a given.</p><p></p><p>(Eberron: Rising From the Last War, pg 5)</p><p></p><p>So yeah, it all has a place in Eberron UNLESS the DM says otherwise.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9827115, member: 7635"] Sigh. Alright. Here is the Quotes: 1. If it exists in D&D, then it has a place in Eberron. A monster or spell or magic item from the core rulebooks might feature a twist or two to account for Eberron’s tone and attitude, but otherwise everything in the [I]Player’s Handbook[/I], [I]Dungeon Master’s Guide[/I], and [I]Monster Manual [/I]has a place somewhere in Eberron. Also, this is the first D&D setting built entirely from the v.3.5 rules, which enabled us to blend rules and story in brand-new ways. (Eberron Campaign Setting, pg 8) 1. If it exists in the [I]D&D world[/I], then it has a place in [I]Eberron[/I]. Eberron is all about using the core elements of the D&D world in new ways and interesting combinations, with some unique elements thrown in. It's still a D&D setting, so any information for players that appears in another D&D core rulebook or supplement—from the classes and races in a [I]Player's Handbook[/I] to the new powers and other features in a book such as [I]Divine Power[/I]—should fit right in to your Dungeon Master's EBERRON campaign. (Of course, your DM always has the final word about what parts of the D&D game are allowed and not allowed in the campaign.) (Eberron Player’s Guide, pg 4) 7. D&D with a Twist. Every race, monster, spell, and magic item in the [I]Player's Handbook[/I], [I]Dungeon Master's Guide[/I], and [I]Monster Manual[/I] has a place somewhere in Eberron, but it might not be the place you expect. Eberron has a unique spot in the D&D multiverse, and many familiar elements of the game play different roles in the world. In particular, mortal creatures are products of culture and circumstances, rather than the direct influence of the gods. As a result, you can't assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other creatures whose identity and worldview are shaped by magic (such as the curse of lycanthropy) is alignment a given. (Eberron: Rising From the Last War, pg 5) So yeah, it all has a place in Eberron UNLESS the DM says otherwise. [/QUOTE]
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