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Community
General Tabletop Discussion
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Minigiant" data-source="post: 9827609" data-attributes="member: 63508"><p>The concept that is he is suggesting is that some people don't like the idea that somebody would opt out. </p><p></p><p>That their setting is good enough that a player should be able to find a character that day would like playing in it or the inspiration for the setting is so good that a player one find a character within that inspiration that they be willing to create a character based off of. Especially if the potential player is a friend, or moderately respected acquaintance.</p><p></p><p>Like for example for the most part Martial characters in the D&D in most additions are kind of stale or limited in versatility. So if you create a setting that is heavily based off of weapons combat and nudges away much of the magical options in the game then you would have to either allow some third-party option for a martial character or rules variant or I would just say that I don't want to play. And there are many people like that. </p><p></p><p>Then the DM typically will ask "why" and that's where all the problems start.</p><p></p><p>Because like I said over and over most people come to d d with multiple ideas of characters in the heads order up for a lot of different kind of characters. </p><p></p><p>So if they opt to not play because if your character options, they have a criticism of your setting. </p><p></p><p>And many people can't take criticism of their work in general.</p><p></p><p>On the flip side with players players typically don't come with a full story character when they come to a table so a rejection hurts less because it's not as deep. I mean we tell players don't come with a full backstory or completed concept for a character before session 0 as is.</p><p></p><p>However when someone does come with a full backstory and all of these elements towards their character that they can't change and part of it is banned or rejected... Yucking their yum...</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9827609, member: 63508"] The concept that is he is suggesting is that some people don't like the idea that somebody would opt out. That their setting is good enough that a player should be able to find a character that day would like playing in it or the inspiration for the setting is so good that a player one find a character within that inspiration that they be willing to create a character based off of. Especially if the potential player is a friend, or moderately respected acquaintance. Like for example for the most part Martial characters in the D&D in most additions are kind of stale or limited in versatility. So if you create a setting that is heavily based off of weapons combat and nudges away much of the magical options in the game then you would have to either allow some third-party option for a martial character or rules variant or I would just say that I don't want to play. And there are many people like that. Then the DM typically will ask "why" and that's where all the problems start. Because like I said over and over most people come to d d with multiple ideas of characters in the heads order up for a lot of different kind of characters. So if they opt to not play because if your character options, they have a criticism of your setting. And many people can't take criticism of their work in general. On the flip side with players players typically don't come with a full story character when they come to a table so a rejection hurts less because it's not as deep. I mean we tell players don't come with a full backstory or completed concept for a character before session 0 as is. However when someone does come with a full backstory and all of these elements towards their character that they can't change and part of it is banned or rejected... Yucking their yum... [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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