Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 9827714" data-attributes="member: 11"><p>There are other reasons a DM might ban a class, rule, or spell, beside their whim or "setting integrity", or game balance."</p><p></p><p>For example, when I started running 5E, I outright banned warlocks. I had never played in or run a 5E game, but had read the PHB and had plenty of general D&D experience. Everyone else I was running the game for had even less experience with 5E or any edition of D&D. I bounced off the warlock and I didn't want to deal with learning a new class mechanic while a newb might also be trying to figure it out, while I also trying to satisfyingly integrate the idea of an otherworldly patron into the campaign narrative for the first time. So I told everyone to avoid it. (Though, I think if I had had a more experienced player (both with the game and with my DMing style) wanting to try it out for the first time, I would have likely taken that trip with them). Having had time to integrate them with the setting, and spend more time playing in game with them, my Vanity Frankenstein 5E, will include a modified version of the warlock tied more specifically into the setting..</p><p></p><p>Then again, the current homebrew setting I use bans* one of the game's core species (elves) as PCs, but they still exist in the game world! So my whim still rules supreme! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p><span style="font-size: 10px">* though there is a potential elf-related replacement for elves and half-elves (the latter of which simply don't exist).</span></p></blockquote><p></p>
[QUOTE="el-remmen, post: 9827714, member: 11"] There are other reasons a DM might ban a class, rule, or spell, beside their whim or "setting integrity", or game balance." For example, when I started running 5E, I outright banned warlocks. I had never played in or run a 5E game, but had read the PHB and had plenty of general D&D experience. Everyone else I was running the game for had even less experience with 5E or any edition of D&D. I bounced off the warlock and I didn't want to deal with learning a new class mechanic while a newb might also be trying to figure it out, while I also trying to satisfyingly integrate the idea of an otherworldly patron into the campaign narrative for the first time. So I told everyone to avoid it. (Though, I think if I had had a more experienced player (both with the game and with my DMing style) wanting to try it out for the first time, I would have likely taken that trip with them). Having had time to integrate them with the setting, and spend more time playing in game with them, my Vanity Frankenstein 5E, will include a modified version of the warlock tied more specifically into the setting.. Then again, the current homebrew setting I use bans* one of the game's core species (elves) as PCs, but they still exist in the game world! So my whim still rules supreme! :LOL: [SIZE=2]* though there is a potential elf-related replacement for elves and half-elves (the latter of which simply don't exist).[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
Top