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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="tetrasodium" data-source="post: 9827949" data-attributes="member: 93670"><p>I don't mind size large PCs... at least in 3.5 when being that big took a big hit to ac and dex saves to offset the huge benefits of taking up 4 squares on the grid. Squeezing rules exist for a reason. I tried adding a similar rule to 5e games at a couple points and the sticking point was not the penalties but quote: "<em>why would we need that ? The grid almost doesn't matter anymore</em>"</p><p></p><p>Because humans are lazy and very few players are willing to read (or even open) a 70ish page PDF setting document∆ their gm gave them to supplement the 1-2minute broad strokes general overview of the setting</p><p></p><p>Take that 1-2 minute broad strokes overview, I've given some variation of it to dozens of players and could probably count the number of players who asked even a single question for clarification beyond some variation of "oh ok sounds cool" on the fingers of one hand. It's not like the GM can devote the first <a href="https://youtu.be/6MrlKq8zwNU?si=rFY5ZYc9V4WHWmWt" target="_blank">5819 seconds of session zero to a crash course dive into into the setting</a> and expect players to sit through paying enough attention to absorb it. I may have once run a d&d game in a literal community playspace surrounded by bandage gear/equipment but I have never once seen a player who could not physically leave mister endless "GMs can't force people to play".</p><p></p><p></p><p>Players rarely ask <em>any</em> questions let alone constructive ones like that.</p><p></p><p> I've yet to meet a gm with the mind reading capabilities of professor X or Jean Grey. Are you suggesting that developing that particular flavor of mutant gene from X-Men should be penciled in as a requirement for gms to engage in setting citation alongside being "the next Tolkien" as suggested by someone earlier in the thread?</p><p></p><p>∆ I linked it earlier</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9827949, member: 93670"] I don't mind size large PCs... at least in 3.5 when being that big took a big hit to ac and dex saves to offset the huge benefits of taking up 4 squares on the grid. Squeezing rules exist for a reason. I tried adding a similar rule to 5e games at a couple points and the sticking point was not the penalties but quote: "[I]why would we need that ? The grid almost doesn't matter anymore[/I]" Because humans are lazy and very few players are willing to read (or even open) a 70ish page PDF setting document∆ their gm gave them to supplement the 1-2minute broad strokes general overview of the setting Take that 1-2 minute broad strokes overview, I've given some variation of it to dozens of players and could probably count the number of players who asked even a single question for clarification beyond some variation of "oh ok sounds cool" on the fingers of one hand. It's not like the GM can devote the first [URL='https://youtu.be/6MrlKq8zwNU?si=rFY5ZYc9V4WHWmWt']5819 seconds of session zero to a crash course dive into into the setting[/URL] and expect players to sit through paying enough attention to absorb it. I may have once run a d&d game in a literal community playspace surrounded by bandage gear/equipment but I have never once seen a player who could not physically leave mister endless "GMs can't force people to play". Players rarely ask [I]any[/I] questions let alone constructive ones like that. I've yet to meet a gm with the mind reading capabilities of professor X or Jean Grey. Are you suggesting that developing that particular flavor of mutant gene from X-Men should be penciled in as a requirement for gms to engage in setting citation alongside being "the next Tolkien" as suggested by someone earlier in the thread? ∆ I linked it earlier [/QUOTE]
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