Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="saviirkad" data-source="post: 9828067" data-attributes="member: 7054355"><p>Yeah, I'm fortunate myself that while I get to DM Saturdays, I get to also play on Wednesdays in a game DMed by one of my Saturday players. We frequently connect with each other on how things are proceeding so we can build up each other's skills, and we play in each other's games with an eye to how we can help each other move the game forward.</p><p></p><p>Our combined group (we have 3 games because I alternate Saturday games to accommodate people's variable schedules) includes munchkin players who prioritize how to be mechanically amazing, roleplayers who bind every mechanic to the story they'd like to tell, vibe players who remember about a third of what their characters can do week to week, and one player who simply prefers always to play the "weird" character that most often seems out of place for the setting and group.</p><p></p><p>Hearing so many people talk about things on this site, you'd think I'd have a group destined to spin out into a controversial split, rather than going strong for 8 years now. We communicate, we don't put our own ideas and preferences above everyone else's, and we prioritize first and foremost the fun and enjoyment of everyone.</p><p></p><p>And for that "weird" character player, whose preferences are most pertinent to the conversation this thread has become, I am thankful each and every time I've approved it, and deeply regret the one time I vetoed it. Every single time I've adjusted my ideas for the setting and world the group was playing in to accommodate this character, it has 100% led to a much better world and story than I would have otherwise made. The one time I vetoed it was because it was my first interaction with the player and it was my first time DMing. The player was unhappy but did pivot, and later experience proves to me that I was wrong to require it. For the record, the first side game we did, which ended up a full campaign itself, that player got to play their previously vetoed choice.</p><p></p><p>This is not a blanket statement that every DM should approve every PC always, just that at my table, with proper communication and shared priorities of everyone's fun, I've found that approving has always led to a better experience for the players and myself as DM. I've just found that players who fit the description of problem tropes are often much more than that, and working together builds something better. I'm not de-prioritizing my needs or wants as the DM, I'm incorporating theirs within my own. The more incompatible they may seem, the more creativity may be involved, but every single time, the end result was something I was happier with than what I started with on my own.</p><p></p><p>My most munchkiny player, as another example, is the best DM's assistant I can ask for. Looking up rules as needed so the game flow isn't interrupted, engaging with the plot and remembering details of the story. My most vibes player loves engaging with NPCs and asking after them, checking in on them. My player who was newest to D&D now has the most powerful character who has dropped more bosses than everyone else combined, which the whole table celebrates and actively makes room to allow them to claim even more kills.</p></blockquote><p></p>
[QUOTE="saviirkad, post: 9828067, member: 7054355"] Yeah, I'm fortunate myself that while I get to DM Saturdays, I get to also play on Wednesdays in a game DMed by one of my Saturday players. We frequently connect with each other on how things are proceeding so we can build up each other's skills, and we play in each other's games with an eye to how we can help each other move the game forward. Our combined group (we have 3 games because I alternate Saturday games to accommodate people's variable schedules) includes munchkin players who prioritize how to be mechanically amazing, roleplayers who bind every mechanic to the story they'd like to tell, vibe players who remember about a third of what their characters can do week to week, and one player who simply prefers always to play the "weird" character that most often seems out of place for the setting and group. Hearing so many people talk about things on this site, you'd think I'd have a group destined to spin out into a controversial split, rather than going strong for 8 years now. We communicate, we don't put our own ideas and preferences above everyone else's, and we prioritize first and foremost the fun and enjoyment of everyone. And for that "weird" character player, whose preferences are most pertinent to the conversation this thread has become, I am thankful each and every time I've approved it, and deeply regret the one time I vetoed it. Every single time I've adjusted my ideas for the setting and world the group was playing in to accommodate this character, it has 100% led to a much better world and story than I would have otherwise made. The one time I vetoed it was because it was my first interaction with the player and it was my first time DMing. The player was unhappy but did pivot, and later experience proves to me that I was wrong to require it. For the record, the first side game we did, which ended up a full campaign itself, that player got to play their previously vetoed choice. This is not a blanket statement that every DM should approve every PC always, just that at my table, with proper communication and shared priorities of everyone's fun, I've found that approving has always led to a better experience for the players and myself as DM. I've just found that players who fit the description of problem tropes are often much more than that, and working together builds something better. I'm not de-prioritizing my needs or wants as the DM, I'm incorporating theirs within my own. The more incompatible they may seem, the more creativity may be involved, but every single time, the end result was something I was happier with than what I started with on my own. My most munchkiny player, as another example, is the best DM's assistant I can ask for. Looking up rules as needed so the game flow isn't interrupted, engaging with the plot and remembering details of the story. My most vibes player loves engaging with NPCs and asking after them, checking in on them. My player who was newest to D&D now has the most powerful character who has dropped more bosses than everyone else combined, which the whole table celebrates and actively makes room to allow them to claim even more kills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
Top