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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="saviirkad" data-source="post: 9828107" data-attributes="member: 7054355"><p>Perhaps I just have the extreme fortune and privilege to have a group filled with such rarities, which in either case I am very thankful for.</p><p></p><p>We did put in the work together, mostly. I do more of it, because I'm the DM who is doing the world-building and their involvement is primarily to ensure I'm not introducing anything that turns them off their character choice.</p><p></p><p>An example, the player wanted to be a warforged hexblade warlock who would be found as a captive of a murder-cult mountain family the group had just eliminated, where their first PC had died during combat. This was during Tier 1 levels. This was not an Eberron campaign, nor was any known society advanced enough to produce the warforged.</p><p></p><p>So, I made a dead society, went with gnomes obviously, who had reached an advanced state and used the warforged initially as servants. They were reforged for war, a war the gnomes ultimately lost. This civilization fell and was lost to time, leaving many of the warforged in buried stasis like a terracotta army. This cult family found a mountain ruin, took one of these stationary soldiers back with them. Their murderous ways were retroactively given a purpose, a ritual that bound souls to this being in order to awaken it, empower it, and enslave it. Their former PC's death was the last soul needed, but with the family disposed of, the awakened and empowered warforged maintained their own independent will.</p><p></p><p>Player got their character as they wanted it, with the addition of being given a personal quest to resolve the poor souls bound to themself, including their former PC. They ultimately pursued a path to swear themselves to a new patron who could take these souls, which ended up being a Raven Queen analogue.</p><p></p><p>I got an expanded world I hadn't considered in this way before, which provided me with ample material to pull later developments from. Tier 3 revealed a lot about this ancient war that tore down an advanced civilization. Tier 4 revealed the gnomes were the aggressors and the campaign BBEG was the arch-artificer that created the warforged.</p></blockquote><p></p>
[QUOTE="saviirkad, post: 9828107, member: 7054355"] Perhaps I just have the extreme fortune and privilege to have a group filled with such rarities, which in either case I am very thankful for. We did put in the work together, mostly. I do more of it, because I'm the DM who is doing the world-building and their involvement is primarily to ensure I'm not introducing anything that turns them off their character choice. An example, the player wanted to be a warforged hexblade warlock who would be found as a captive of a murder-cult mountain family the group had just eliminated, where their first PC had died during combat. This was during Tier 1 levels. This was not an Eberron campaign, nor was any known society advanced enough to produce the warforged. So, I made a dead society, went with gnomes obviously, who had reached an advanced state and used the warforged initially as servants. They were reforged for war, a war the gnomes ultimately lost. This civilization fell and was lost to time, leaving many of the warforged in buried stasis like a terracotta army. This cult family found a mountain ruin, took one of these stationary soldiers back with them. Their murderous ways were retroactively given a purpose, a ritual that bound souls to this being in order to awaken it, empower it, and enslave it. Their former PC's death was the last soul needed, but with the family disposed of, the awakened and empowered warforged maintained their own independent will. Player got their character as they wanted it, with the addition of being given a personal quest to resolve the poor souls bound to themself, including their former PC. They ultimately pursued a path to swear themselves to a new patron who could take these souls, which ended up being a Raven Queen analogue. I got an expanded world I hadn't considered in this way before, which provided me with ample material to pull later developments from. Tier 3 revealed a lot about this ancient war that tore down an advanced civilization. Tier 4 revealed the gnomes were the aggressors and the campaign BBEG was the arch-artificer that created the warforged. [/QUOTE]
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