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*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="AlViking" data-source="post: 9828559" data-attributes="member: 6906980"><p>Some of us, including those who played from OD&D on, never cared much for high lethality games. That is vastly different from demanding we play a munchkin. Meanwhile the game is still as deadly as the group wants it to be.</p><p></p><p></p><p></p><p>Yeah, I limit races in my game for a reason but that's a me thing. Why do you care if someone else wants to play a game with a dozen different species? If you don't want spells you can still play most versions of fighters and rogues not to mention barbarians and monks. The 2024 revisions went out of their way to make martial types more competitive ... which people now complain about of course. </p><p></p><p></p><p></p><p>If I played almost every weekend for 10 hours straight I would still be sticking with slow progression. I don't. On the other hand I've played and run 5e games where it took several sessions to get to level 1, it was kind of like an extended session 0. Just depends on what the group enjoys.</p><p></p><p></p><p></p><p><em>You</em> always had backup characters. Not everyone played like that. Most 1e and 2e games I played were not like that. </p><p></p><p></p><p></p><p>Because it was so much better to have absolutely no clue about relative power of a monster? Just kind of look at it and guess? CR is far from perfect and it can't be because there's too much variation between groups but I find it a good starting point.</p><p></p><p></p><p></p><p>No, he's not wrong. He's not right either. It's all about preferences and what you want out of the game. It always has been.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9828559, member: 6906980"] Some of us, including those who played from OD&D on, never cared much for high lethality games. That is vastly different from demanding we play a munchkin. Meanwhile the game is still as deadly as the group wants it to be. Yeah, I limit races in my game for a reason but that's a me thing. Why do you care if someone else wants to play a game with a dozen different species? If you don't want spells you can still play most versions of fighters and rogues not to mention barbarians and monks. The 2024 revisions went out of their way to make martial types more competitive ... which people now complain about of course. If I played almost every weekend for 10 hours straight I would still be sticking with slow progression. I don't. On the other hand I've played and run 5e games where it took several sessions to get to level 1, it was kind of like an extended session 0. Just depends on what the group enjoys. [I]You[/I] always had backup characters. Not everyone played like that. Most 1e and 2e games I played were not like that. Because it was so much better to have absolutely no clue about relative power of a monster? Just kind of look at it and guess? CR is far from perfect and it can't be because there's too much variation between groups but I find it a good starting point. No, he's not wrong. He's not right either. It's all about preferences and what you want out of the game. It always has been. [/QUOTE]
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