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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="AlViking" data-source="post: 9829077" data-attributes="member: 6906980"><p>One thing that may be a factor is that I don't think playing any specific species makes all that much difference. The special abilities or features are quickly overshadowed by the class from the mechanics side. The personality of and background for the character matters more and is how I give my characters a sense of uniqueness. The campaign itself and the other players at the table are the most important things.</p><p></p><p>If the only way for a player to feel novelty or find a game engaging is to play some species they've never played before, if the interactions with the world and the other players isn't enough of a motivation in and of itself then they're likely not a good fit in the first place. </p><p></p><p>We all play for different reasons and there is no way every option can be provided at every table.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9829077, member: 6906980"] One thing that may be a factor is that I don't think playing any specific species makes all that much difference. The special abilities or features are quickly overshadowed by the class from the mechanics side. The personality of and background for the character matters more and is how I give my characters a sense of uniqueness. The campaign itself and the other players at the table are the most important things. If the only way for a player to feel novelty or find a game engaging is to play some species they've never played before, if the interactions with the world and the other players isn't enough of a motivation in and of itself then they're likely not a good fit in the first place. We all play for different reasons and there is no way every option can be provided at every table. [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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