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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Mecheon" data-source="post: 9829225" data-attributes="member: 6801776"><p>I mean, good luck to you. I'll be off in a world that actually uses the lot of what D&D has</p><p></p><p>Like. I made a grippili model for Neverwinter Nights and it was so well liked that a completely different set of people adjusted it so it could wear armor they were so taken with it. That's the sort of 'hey look at this thing' mucking around I like to see. Me just making a frog dude has expanded other games that I'll never see or play.</p><p></p><p></p><p>Oh please, this is hardly sabotage.</p><p></p><p>Better to leave and find a game to enjoy elsewhere than be in one you don't enjoy, and if I'm not going to enjoy the game, why would I stick around? And if other people happen to leave with me, well, sounds like its the DM's fault at the heart of it.</p><p></p><p></p><p>We are once again talking about Tortles, some of the first NPCs you run into in the classic module X9. A module that exists for the express purpose of 'just stick this in your world somewhere'. Legacy creatures in this game. I'd be raising eyebrows at a setting so hard packed that it can't fit them in</p><p></p><p>A DM's world exists to be ran through by players and have people interacting with it. If people aren't doing that? Then what even is the point of the world? It needs to be tempting to players to come and run around it. And let's be brutally honest here, arbitary restrictions on things that most other tables allow are not enticing.</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9829225, member: 6801776"] I mean, good luck to you. I'll be off in a world that actually uses the lot of what D&D has Like. I made a grippili model for Neverwinter Nights and it was so well liked that a completely different set of people adjusted it so it could wear armor they were so taken with it. That's the sort of 'hey look at this thing' mucking around I like to see. Me just making a frog dude has expanded other games that I'll never see or play. Oh please, this is hardly sabotage. Better to leave and find a game to enjoy elsewhere than be in one you don't enjoy, and if I'm not going to enjoy the game, why would I stick around? And if other people happen to leave with me, well, sounds like its the DM's fault at the heart of it. We are once again talking about Tortles, some of the first NPCs you run into in the classic module X9. A module that exists for the express purpose of 'just stick this in your world somewhere'. Legacy creatures in this game. I'd be raising eyebrows at a setting so hard packed that it can't fit them in A DM's world exists to be ran through by players and have people interacting with it. If people aren't doing that? Then what even is the point of the world? It needs to be tempting to players to come and run around it. And let's be brutally honest here, arbitary restrictions on things that most other tables allow are not enticing. [/QUOTE]
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