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Community
General Tabletop Discussion
*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="EzekielRaiden" data-source="post: 9829248" data-attributes="member: 6790260"><p>But the <em>specific</em> rebuttal you and others have given, a zillion times over, is that they're supposed to be "weird", unusual, unfitting, an <em>extreme</em> option/example.</p><p></p><p>When you base an argument around something being weird, pointing out to you that it is inoffensive and has existed in the game for a very long time is quite relevant!</p><p></p><p></p><p>I don't see how it doesn't.</p><p></p><p>You claim the GM deserves to be <em>special</em>, to ALWAYS get EVERYTHING they want, no matter what, guaranteed. I don't buy that. That doesn't mean the GM deserves to be shackled to a campaign they don't want to run either though. It means the GM actually has to EARN the players' enthusiasm, trust, and support. I have never seen a <em>single person</em> who argues for the absolute centrality of the GM put more than a less-than-half-a-token-effort into talking about how one does that. Instead, exactly as I called out above from AlViking, we get people emphasizing just how <em>replaceable</em> the player is. Because, y'know, that isn't hostile <em>at all</em>, repeatedly emphasizing how there's an ocean of players desperate to play so the GM can always find someone willing. And what is the ineluctable conclusion from that argument? That GMs never need to listen to the players' interests--they can just kick the "problem" player and get one of the million other players instead.</p><p></p><p>Which, gee, doesn't that look like "the player is always the problem unless they accept absolutely everything the GM says"...?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9829248, member: 6790260"] But the [I]specific[/I] rebuttal you and others have given, a zillion times over, is that they're supposed to be "weird", unusual, unfitting, an [I]extreme[/I] option/example. When you base an argument around something being weird, pointing out to you that it is inoffensive and has existed in the game for a very long time is quite relevant! I don't see how it doesn't. You claim the GM deserves to be [I]special[/I], to ALWAYS get EVERYTHING they want, no matter what, guaranteed. I don't buy that. That doesn't mean the GM deserves to be shackled to a campaign they don't want to run either though. It means the GM actually has to EARN the players' enthusiasm, trust, and support. I have never seen a [I]single person[/I] who argues for the absolute centrality of the GM put more than a less-than-half-a-token-effort into talking about how one does that. Instead, exactly as I called out above from AlViking, we get people emphasizing just how [I]replaceable[/I] the player is. Because, y'know, that isn't hostile [I]at all[/I], repeatedly emphasizing how there's an ocean of players desperate to play so the GM can always find someone willing. And what is the ineluctable conclusion from that argument? That GMs never need to listen to the players' interests--they can just kick the "problem" player and get one of the million other players instead. Which, gee, doesn't that look like "the player is always the problem unless they accept absolutely everything the GM says"...? [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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