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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Scott Christian" data-source="post: 9829370" data-attributes="member: 6901101"><p>I'm not part of this, but this can be answered easily. They give you the ability you are after. You are clearly after an ability because [USER=6906980]@AlViking[/USER] clearly stated they would grant you the racial trait. It's right there in the DM's Guide (2014). It literally gives examples of how you can trade something to get something else. I think the example they give is a cleric giving up heavy armor proficiency to gain a monk's unarmored AC ability. </p><p>So that is your answer. The DM gives you the trait you want, and you don't walk around the game looking like a turtle.</p><p></p><p>Another easy one. The DM has curated their world. If we are talking a notepad with five pages, I would be skeptical. In fact, I would push back on it. But if the world is curated, I would have a really hard time to have you walk around as a turtle - when turtle people don't exist. Every social encounter would have to be about you being a turtle, and not about moving the story forward for the group. </p><p>"Why does the DM have to do that?"</p><p>Because they want to play their curated world with fidelity. </p><p>"Can it be fun to have an outcast? A one of a kind? A Drizzt?"</p><p>It sure can. But that is something you need to discuss session zero, and the other players have to be ok with it too.</p><p></p><p>The simple fact you can't see how it might affect others in game is... interesting.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9829370, member: 6901101"] I'm not part of this, but this can be answered easily. They give you the ability you are after. You are clearly after an ability because [USER=6906980]@AlViking[/USER] clearly stated they would grant you the racial trait. It's right there in the DM's Guide (2014). It literally gives examples of how you can trade something to get something else. I think the example they give is a cleric giving up heavy armor proficiency to gain a monk's unarmored AC ability. So that is your answer. The DM gives you the trait you want, and you don't walk around the game looking like a turtle. Another easy one. The DM has curated their world. If we are talking a notepad with five pages, I would be skeptical. In fact, I would push back on it. But if the world is curated, I would have a really hard time to have you walk around as a turtle - when turtle people don't exist. Every social encounter would have to be about you being a turtle, and not about moving the story forward for the group. "Why does the DM have to do that?" Because they want to play their curated world with fidelity. "Can it be fun to have an outcast? A one of a kind? A Drizzt?" It sure can. But that is something you need to discuss session zero, and the other players have to be ok with it too. The simple fact you can't see how it might affect others in game is... interesting. [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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