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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="DinoInDisguise" data-source="post: 9829704" data-attributes="member: 7045806"><p>I agree. Absolutes, and door shutting are not a good look.</p><p></p><p></p><p>When I said "within the collective" I simply meant anything included in the rules. So that every DM had to allow all published races. The fewer races a system has, the less of an issue this is, of course.</p><p></p><p></p><p>For me cultivating a game is about setting, tone, or genre. Because I assume that premise is part of the initial pitch for the game, and a group expectation that needs to be protected.</p><p></p><p></p><p></p><p>Yes, player freedom is vital to the game's core function. The GM has many freedoms themselves, also vital, and has a right to advocate for them. Just as a player has a right to advocate for theirs.</p><p></p><p>The adjustment is not antithetical to curation. The framing of this thread is often treating the same "issue" differently depending on role. Either side being a hard "no" on a conversation is an issue. Framing it as only one side has to compromise, as many in this thread do, is the problem.</p><p></p><p>To me, curation is about designing a cohesive experience; that can include selectively incorporating player ideas that enrich the game. It is not a bad thing when done in good faith. And I think those arguing against it run the risk of homogenizing much of the variety and creativity we see with the hobby.</p><p></p><p>As a DM, I need enough control to protect my own enjoyment, and to protect the expectations of the other players. If a player in this hypothetical, cannot work with me within those constraints, I see no place to build a bridge. Likewise, if a DM is arbitrarily denying a reasonable request, that runs into the same issues.</p><p></p><p>My expectation is that a player works with me to stay within setting, tone, and genre. Within those constraints, I would expect to reach a satisfying conclusion. I also expect a DM to accept my requests as a player, if those requests fit within those constraints and don't have other obvious issues.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9829704, member: 7045806"] I agree. Absolutes, and door shutting are not a good look. When I said "within the collective" I simply meant anything included in the rules. So that every DM had to allow all published races. The fewer races a system has, the less of an issue this is, of course. For me cultivating a game is about setting, tone, or genre. Because I assume that premise is part of the initial pitch for the game, and a group expectation that needs to be protected. Yes, player freedom is vital to the game's core function. The GM has many freedoms themselves, also vital, and has a right to advocate for them. Just as a player has a right to advocate for theirs. The adjustment is not antithetical to curation. The framing of this thread is often treating the same "issue" differently depending on role. Either side being a hard "no" on a conversation is an issue. Framing it as only one side has to compromise, as many in this thread do, is the problem. To me, curation is about designing a cohesive experience; that can include selectively incorporating player ideas that enrich the game. It is not a bad thing when done in good faith. And I think those arguing against it run the risk of homogenizing much of the variety and creativity we see with the hobby. As a DM, I need enough control to protect my own enjoyment, and to protect the expectations of the other players. If a player in this hypothetical, cannot work with me within those constraints, I see no place to build a bridge. Likewise, if a DM is arbitrarily denying a reasonable request, that runs into the same issues. My expectation is that a player works with me to stay within setting, tone, and genre. Within those constraints, I would expect to reach a satisfying conclusion. I also expect a DM to accept my requests as a player, if those requests fit within those constraints and don't have other obvious issues. [/QUOTE]
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