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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="gban007" data-source="post: 9829711" data-attributes="member: 56488"><p>Slight tangent from these two bits - it may be a factor of changing life circumstances leading me to as a DM wanting to minimize my workload, and as a player wanting to play characters that interest me, in broadbrush strokes I tend to want to DM / play in one of the following four types of campaigns, all on basis that Dam acting as referee as such, even if running through a published adventure.</p><p></p><p>1. A Dnd / Pathfinder type game in a published setting - all published first party options are available, third party ones discussed as a group to work out if any mechanical issues etc. Just different combinations or world and classes and / or races may lead to different interactions. (I think Gurps falls into this as well, though character creation a bit different)</p><p></p><p>2. - a game in a homebrew campaign - ideally would follow something similar to my understanding of Fabula Ultima, where whole group would work together on creating world and what is in it.</p><p></p><p>3 - an IP specific campaign, whether Warhammer, Lord of the Rings, Star Wars etc - thinking on it same as 1 really, though one world / universe available as such, but all published options available, everyone has agreed to play in that world with an understanding of its lore. Only limits on options may be where would otherwise be clash- e.g. dont have followers of Chaos in same group as followers of Sigma, unless some sort of allies of convenience going on.</p><p></p><p>4- a rules light game (e.g. Adventures in Ankh Morpork framework) where anything should be able to go, as way characters are mechanically described can't really cause any issues game wise, just pick up any concept have fun and go.</p></blockquote><p></p>
[QUOTE="gban007, post: 9829711, member: 56488"] Slight tangent from these two bits - it may be a factor of changing life circumstances leading me to as a DM wanting to minimize my workload, and as a player wanting to play characters that interest me, in broadbrush strokes I tend to want to DM / play in one of the following four types of campaigns, all on basis that Dam acting as referee as such, even if running through a published adventure. 1. A Dnd / Pathfinder type game in a published setting - all published first party options are available, third party ones discussed as a group to work out if any mechanical issues etc. Just different combinations or world and classes and / or races may lead to different interactions. (I think Gurps falls into this as well, though character creation a bit different) 2. - a game in a homebrew campaign - ideally would follow something similar to my understanding of Fabula Ultima, where whole group would work together on creating world and what is in it. 3 - an IP specific campaign, whether Warhammer, Lord of the Rings, Star Wars etc - thinking on it same as 1 really, though one world / universe available as such, but all published options available, everyone has agreed to play in that world with an understanding of its lore. Only limits on options may be where would otherwise be clash- e.g. dont have followers of Chaos in same group as followers of Sigma, unless some sort of allies of convenience going on. 4- a rules light game (e.g. Adventures in Ankh Morpork framework) where anything should be able to go, as way characters are mechanically described can't really cause any issues game wise, just pick up any concept have fun and go. [/QUOTE]
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