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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Mecheon" data-source="post: 9829744" data-attributes="member: 6801776"><p>I mean. You're playing Dungeons and Dragons. People are going to assume some things exist in the setting simply because that's D&D stock knowledge and is such D&D stock knowledge it even transfers to D&D adjacent properties like Pathfinder or Warcraft. "There is an elemental plane where elementals that you can summon come from" and "There's multiple heavens and hells where various things can be summoned/come from who try to help or cause problems in the world". This has been kicking since Advance Player's Handbook in 1978, I think its a fair assessment anyone who joins a Dungeons and Dragons game is going to assume 'there are planes'</p><p></p><p>You don't seem to be using a lot of what the game has to offer so, genuinely, yeah, I reckon why you use D&D and not just some OSR system that'll only have your specifics</p><p></p><p></p><p>The physical form is the important part. You could remove all the stats and benefits and folks would still play a tortle just to be a turtle guy on pure aesthetics. Humans have only been anthropomorphising animals for, oh, 40,000 years at a minimum. Wanting to play a turtle guy, or going full khajiit as a tabaxi, or playing as a dragon guy, is but a continuation of that</p><p></p><p></p><p>D&D does not come from Tolkein. It grabs the races but it is far more inspired by Swords and Sorcery stuff, where mysterious snake cults ala the Yuan-ti come from as well</p><p></p><p>There's a certain number of stereotypes and expectations that will come up if you say "Hey, let's go and play Dungeons and Dragons" and, like it or not, one of those is "There's a whole bunch of weird playable races" is a long standing one. This isn't even a new thing, Complete Book of Humanoids is old enough to drink</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9829744, member: 6801776"] I mean. You're playing Dungeons and Dragons. People are going to assume some things exist in the setting simply because that's D&D stock knowledge and is such D&D stock knowledge it even transfers to D&D adjacent properties like Pathfinder or Warcraft. "There is an elemental plane where elementals that you can summon come from" and "There's multiple heavens and hells where various things can be summoned/come from who try to help or cause problems in the world". This has been kicking since Advance Player's Handbook in 1978, I think its a fair assessment anyone who joins a Dungeons and Dragons game is going to assume 'there are planes' You don't seem to be using a lot of what the game has to offer so, genuinely, yeah, I reckon why you use D&D and not just some OSR system that'll only have your specifics The physical form is the important part. You could remove all the stats and benefits and folks would still play a tortle just to be a turtle guy on pure aesthetics. Humans have only been anthropomorphising animals for, oh, 40,000 years at a minimum. Wanting to play a turtle guy, or going full khajiit as a tabaxi, or playing as a dragon guy, is but a continuation of that D&D does not come from Tolkein. It grabs the races but it is far more inspired by Swords and Sorcery stuff, where mysterious snake cults ala the Yuan-ti come from as well There's a certain number of stereotypes and expectations that will come up if you say "Hey, let's go and play Dungeons and Dragons" and, like it or not, one of those is "There's a whole bunch of weird playable races" is a long standing one. This isn't even a new thing, Complete Book of Humanoids is old enough to drink [/QUOTE]
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