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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="SableWyvern" data-source="post: 9829749" data-attributes="member: 1008"><p>There's probably not much point in me even chiming in, but what I'm seeing is not an argument about DMs vs players.</p><p></p><p>I'm seeing arguments about DMs who prefer a particular playstyle vs players who want a different playstyle.</p><p></p><p>In reality, either these differences can be worked through (and I assume they often are), or they are are intractable. In the latter case, as with any strong difference in preferences, the remaining option is for people to walk away.</p><p></p><p>I can see only two reasons for the conversation still to be going on:</p><p></p><p>One is that differences of opinion are frequently being expressed in snide asides as signs of inferior moral standing or creative incompetence, which of course gets people's back's up. It's possible I contributed to this earlier in the conversation; if so, I offer my personal apologies. At the end of the day, though, there is <em><strong>nothing </strong></em>wrong with a player who wants strong control over some setting design elements (including a specific character) and there is nothing wrong with a GM who has a clear vision for the game they want to run and plans to stick this this vision. The only time either side is wrong is if they consider a difference in playstyle preferences as some kind of personal failing by the other party. I suppose a related sub-reason for the conversation to be continuing is that people want to "win", by proving that their preferred style is objectively superior.</p><p></p><p>The other reason is that "walking away" isn't treated as an acceptable outcome, despite the fact that it's almost always the best solution to truly incompatible styles. Framing it as one side winning and the other losing is part of this. If you feel you've lost, whether as a GM or a player, it's worth reassessing why you're participating at all. A situation where you have a group of friends, where simply walking away may not be an option, is also not a situation where I think an intractable stalemate is likely to rear it's head in the first place, so I don't see this as a concern.</p><p></p><p>I will add that, if anyone is struggling to find a group with a matching style, I can understand that is probably very frustrating, but it's not a reason to denigrate these other people just because they enjoy something different. I do wish these people the best in eventually finding a group that matches their preferences.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9829749, member: 1008"] There's probably not much point in me even chiming in, but what I'm seeing is not an argument about DMs vs players. I'm seeing arguments about DMs who prefer a particular playstyle vs players who want a different playstyle. In reality, either these differences can be worked through (and I assume they often are), or they are are intractable. In the latter case, as with any strong difference in preferences, the remaining option is for people to walk away. I can see only two reasons for the conversation still to be going on: One is that differences of opinion are frequently being expressed in snide asides as signs of inferior moral standing or creative incompetence, which of course gets people's back's up. It's possible I contributed to this earlier in the conversation; if so, I offer my personal apologies. At the end of the day, though, there is [I][B]nothing [/B][/I]wrong with a player who wants strong control over some setting design elements (including a specific character) and there is nothing wrong with a GM who has a clear vision for the game they want to run and plans to stick this this vision. The only time either side is wrong is if they consider a difference in playstyle preferences as some kind of personal failing by the other party. I suppose a related sub-reason for the conversation to be continuing is that people want to "win", by proving that their preferred style is objectively superior. The other reason is that "walking away" isn't treated as an acceptable outcome, despite the fact that it's almost always the best solution to truly incompatible styles. Framing it as one side winning and the other losing is part of this. If you feel you've lost, whether as a GM or a player, it's worth reassessing why you're participating at all. A situation where you have a group of friends, where simply walking away may not be an option, is also not a situation where I think an intractable stalemate is likely to rear it's head in the first place, so I don't see this as a concern. I will add that, if anyone is struggling to find a group with a matching style, I can understand that is probably very frustrating, but it's not a reason to denigrate these other people just because they enjoy something different. I do wish these people the best in eventually finding a group that matches their preferences. [/QUOTE]
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