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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Dire Bare" data-source="post: 9829992" data-attributes="member: 18182"><p>I'm running an <s>all</s> mostly dwarven campaign right now using the LotR 5E rules. It's not something I imposed on the players, I simply gave them some very broad campaign frames I was interested in running (Greek myth inspired game, Castle Ravenloft game, or Middle-Earth game), they chose Middle-Earth, and then shared the adventure books I owned (Shire, Eriador, Moria) . . . they lit up when they heard Moria and immediately one of the players suggested an all dwarven party scouting Moria to retake the ancestral dwarven homeland. And yet, we still ended up with a Shire halfling and a wizard (even though PC wizards aren't a thing in LotR 5E). We later added a human ranger (of the North). We're having a blast!</p><p></p><p>When I was younger, I might have started with the all dwarf party idea and shot down any character concepts that didn't fit into that theme or the LotR 5E rules. I'm glad I don't run games like that anymore, the more emergent style of campaign building has been fun, collaborative, and best of all is that I'm constantly surprised by the choices the players make. The campaign is going in very different directions than I initially conceived, all based on player choice and actions, and it's been glorious. We're on "hiatus" right now and when we pick up again . . . I don't honestly know where the company is going to go next! I can't wait!</p><p></p><p>If I had decided to run our LotR campaign in a more restrictive way . . . would that have made me a bad DM? A DM who lacks vision or can only run railroads? No, but IMO, being more open, collaborative, and emergent makes me a BETTER DM than I would be otherwise. I'm certainly having more fun that I did DMing back in the 90s (college), although I had fun then too, and my players all seem enthusiastic.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9829992, member: 18182"] I'm running an [S]all[/S] mostly dwarven campaign right now using the LotR 5E rules. It's not something I imposed on the players, I simply gave them some very broad campaign frames I was interested in running (Greek myth inspired game, Castle Ravenloft game, or Middle-Earth game), they chose Middle-Earth, and then shared the adventure books I owned (Shire, Eriador, Moria) . . . they lit up when they heard Moria and immediately one of the players suggested an all dwarven party scouting Moria to retake the ancestral dwarven homeland. And yet, we still ended up with a Shire halfling and a wizard (even though PC wizards aren't a thing in LotR 5E). We later added a human ranger (of the North). We're having a blast! When I was younger, I might have started with the all dwarf party idea and shot down any character concepts that didn't fit into that theme or the LotR 5E rules. I'm glad I don't run games like that anymore, the more emergent style of campaign building has been fun, collaborative, and best of all is that I'm constantly surprised by the choices the players make. The campaign is going in very different directions than I initially conceived, all based on player choice and actions, and it's been glorious. We're on "hiatus" right now and when we pick up again . . . I don't honestly know where the company is going to go next! I can't wait! If I had decided to run our LotR campaign in a more restrictive way . . . would that have made me a bad DM? A DM who lacks vision or can only run railroads? No, but IMO, being more open, collaborative, and emergent makes me a BETTER DM than I would be otherwise. I'm certainly having more fun that I did DMing back in the 90s (college), although I had fun then too, and my players all seem enthusiastic. [/QUOTE]
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