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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Scott Christian" data-source="post: 9830192" data-attributes="member: 6901101"><p>Wrong, I have lore because my players like the internal consistency of my world. They have liked exploring my world. Learning about my world. And gaining an understanding of why things are the way they are. My dungeons have lore, and that lore is integrated into the lore that exists elsewhere in the world. It connects. My cities have a history. Long histories that connect to their culture. How they were founded. What they've experienced and live through. What influences they acquired. What events shaped their view and what influences they have come to dislike. That bleeds into the countryside. It bleeds into the little inn on the road far outside the city's gates. It also helps create NPC motivations. It informs me when playing an NPC or antagonist, what they know and how they respond. </p><p></p><p>The simple fact you run a theme park where lore pieces are not interconnected is fine. Good for you. I've run and played that too in D&D many times. Fighting undead one second, then dancing with halflings the next, then on an astral ship to jump inside a dead giant turtle ship (a la Rick & Morty), repelling githyanki pirates next, then marrying a hill giant and lastly, fighting Godzilla. All of it fun. All of it also is nonsensical. That is the game you may like to run, and maybe one you enjoy as a player. I certainly have.</p><p></p><p>But by no means does that make the opposite true. The curated world where lore is seeped into almost everything. It bleeds into small parts like a rug on a wall, a meal, or the architecture of a mage school. Players enjoy that detail. They enjoy the connections. And they enjoy the learning process of the world. Hence, they respect the DM's wishes when they say, "There are no tortles in this world."</p><p></p><p>But again, it comes down to trust, and it is apparent you don't have trust in your DMs. </p><p></p><p>If you believe this, then you would simply say, "Yes, a DM can exclude the tortle for lore reasons. It's okay. Compromising and disagreements are just a part of gaming."</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9830192, member: 6901101"] Wrong, I have lore because my players like the internal consistency of my world. They have liked exploring my world. Learning about my world. And gaining an understanding of why things are the way they are. My dungeons have lore, and that lore is integrated into the lore that exists elsewhere in the world. It connects. My cities have a history. Long histories that connect to their culture. How they were founded. What they've experienced and live through. What influences they acquired. What events shaped their view and what influences they have come to dislike. That bleeds into the countryside. It bleeds into the little inn on the road far outside the city's gates. It also helps create NPC motivations. It informs me when playing an NPC or antagonist, what they know and how they respond. The simple fact you run a theme park where lore pieces are not interconnected is fine. Good for you. I've run and played that too in D&D many times. Fighting undead one second, then dancing with halflings the next, then on an astral ship to jump inside a dead giant turtle ship (a la Rick & Morty), repelling githyanki pirates next, then marrying a hill giant and lastly, fighting Godzilla. All of it fun. All of it also is nonsensical. That is the game you may like to run, and maybe one you enjoy as a player. I certainly have. But by no means does that make the opposite true. The curated world where lore is seeped into almost everything. It bleeds into small parts like a rug on a wall, a meal, or the architecture of a mage school. Players enjoy that detail. They enjoy the connections. And they enjoy the learning process of the world. Hence, they respect the DM's wishes when they say, "There are no tortles in this world." But again, it comes down to trust, and it is apparent you don't have trust in your DMs. If you believe this, then you would simply say, "Yes, a DM can exclude the tortle for lore reasons. It's okay. Compromising and disagreements are just a part of gaming." [/QUOTE]
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