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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="tetrasodium" data-source="post: 9830304" data-attributes="member: 93670"><p>I've been considering bringingup a less silly less extreme example from actual game I've run than the hypothetical burn down a town and lynching one being flung around for a few pages now, but that tangent was pretty heated because it links to a point I made earlier showing the importance of maintaining the setting alongside video game mentality and the <a href="https://www.enworld.org/threads/the-monsters-know-what-theyre-doing-are-unsure-on-5e24.716720/post-9827081" target="_blank">earlier mentioned</a> 70ish page pseudo-setting guide.</p><p></p><p>Take these two players, Alice with a war forged warlock in a sharn game and Bob with a vaelenar elf noble in a game set in and around a Cyran refugee camp. Alice went with war forged and leaned in hard because it let them do things like stand by the coat check and rifle through pockets of costs literally handed to them after being slighted by wait staff and patrons alike or simply show up looking ready to work alongside other warforge and walk through the side door with minimal hassle. While I don't recall the reasons those things were done, both of them got quite the applause from other players for the assistance it gave the group having Alice lean into local prejudice against war forge.</p><p></p><p> Meanwhile in a different game Bob wanted a vaelenar elf noble warlock because it gave healing word and was the most optimal choice for a warlock. I tried to explain the reasons why that was a monumentally awful choice given that the game was going to feature cyrans so heavily and explained how the vaelenar were basically hired mercenaries who staged a coup to steal cyre from the cyrans, but Bob would hear it. For some reason the players were working for one of the local cyre linked dragon marked houses. Upon their first visit they were treated with polite disdain and needed to negotiate just to be considered for the adventurer job they heard about ; but they seemed competent enough and the house did have a job that needed doing .. so the party got the job. Upon returning to collect payment Bob decided that the best way to cut through the prejudice caused by a vaelenar elf in the party would be to declare his nobility , show his signet ring and demand an immediate audience with the local dragon marked house head ... Things went poorly fast and the party was led to/locked in storage shed of some form where stake bread was tossed in while waiting for a meeting first thing the next morning.. all of that was pretty quick in terms of actual table time, but the problem was Bob's choice and the party not to stop him from poisoning their social interaction before it even started</p><p></p><p></p><p>Both of those memorable events were possible for the groups involved because I don't treat the game world as meaningless throwaway thing to swap in every throwaway suggested revision cooked up during character creation to fit any poorly fitting concept, and my players enjoy the results.</p><p></p><p>You don't need to care, that's why I described it and explained what was the relevant bit due to it being a long video I wasn't going to rewatch for a reference. The mention is because it came up earlier</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9830304, member: 93670"] I've been considering bringingup a less silly less extreme example from actual game I've run than the hypothetical burn down a town and lynching one being flung around for a few pages now, but that tangent was pretty heated because it links to a point I made earlier showing the importance of maintaining the setting alongside video game mentality and the [URL='https://www.enworld.org/threads/the-monsters-know-what-theyre-doing-are-unsure-on-5e24.716720/post-9827081']earlier mentioned[/URL] 70ish page pseudo-setting guide. Take these two players, Alice with a war forged warlock in a sharn game and Bob with a vaelenar elf noble in a game set in and around a Cyran refugee camp. Alice went with war forged and leaned in hard because it let them do things like stand by the coat check and rifle through pockets of costs literally handed to them after being slighted by wait staff and patrons alike or simply show up looking ready to work alongside other warforge and walk through the side door with minimal hassle. While I don't recall the reasons those things were done, both of them got quite the applause from other players for the assistance it gave the group having Alice lean into local prejudice against war forge. Meanwhile in a different game Bob wanted a vaelenar elf noble warlock because it gave healing word and was the most optimal choice for a warlock. I tried to explain the reasons why that was a monumentally awful choice given that the game was going to feature cyrans so heavily and explained how the vaelenar were basically hired mercenaries who staged a coup to steal cyre from the cyrans, but Bob would hear it. For some reason the players were working for one of the local cyre linked dragon marked houses. Upon their first visit they were treated with polite disdain and needed to negotiate just to be considered for the adventurer job they heard about ; but they seemed competent enough and the house did have a job that needed doing .. so the party got the job. Upon returning to collect payment Bob decided that the best way to cut through the prejudice caused by a vaelenar elf in the party would be to declare his nobility , show his signet ring and demand an immediate audience with the local dragon marked house head ... Things went poorly fast and the party was led to/locked in storage shed of some form where stake bread was tossed in while waiting for a meeting first thing the next morning.. all of that was pretty quick in terms of actual table time, but the problem was Bob's choice and the party not to stop him from poisoning their social interaction before it even started Both of those memorable events were possible for the groups involved because I don't treat the game world as meaningless throwaway thing to swap in every throwaway suggested revision cooked up during character creation to fit any poorly fitting concept, and my players enjoy the results. You don't need to care, that's why I described it and explained what was the relevant bit due to it being a long video I wasn't going to rewatch for a reference. The mention is because it came up earlier [/QUOTE]
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