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Community
General Tabletop Discussion
*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="billd91" data-source="post: 9830332" data-attributes="member: 3400"><p>For a lot of cases with a setting, it may be one that's been run with before - just with a new set of players for a new campaign. Background work... largely already done. One of the players in my group has run a series of campaigns over the last 20 years out of his own campaign setting. And yes, he keeps out most of the D&D species options, both as PCs and NPCs. There's no point to asking to play a tortle - they aren't an option.</p><p></p><p>In other cases, it's a specific idea they want to try out - see prior examples in this thread about a group of halflings leaving their village to adventure in the wider world. That was part of the reason my friend set up his campaign setting in the first place. He had an idea he wanted to pursue that didn't have the standard set of D&D options - it had just human PCs, no panoply of enemy humanoids (just two unique ones to his setting), prestige classes tied to just specific religious organizations (now reconstituted as subclasses in his 5e version). And he was really successful with it with his players - so it has kept going for the next couple of decades after he started.</p><p></p><p>So, waste of time when he first wrote it? No - the fact that players were interested in playing it when he pitched it proved it was a success. Waste of time to still have around and further develop it even when not currently being played? No - players will continue to be interested in it as is proven by him recruiting groups every time he wants to run it again.</p><p></p><p>Thinking developing a campaign setting based on an interesting idea you have is a waste of time sounds like a <strong>YOU</strong> problem, not a general issue that applies to everyone.</p></blockquote><p></p>
[QUOTE="billd91, post: 9830332, member: 3400"] For a lot of cases with a setting, it may be one that's been run with before - just with a new set of players for a new campaign. Background work... largely already done. One of the players in my group has run a series of campaigns over the last 20 years out of his own campaign setting. And yes, he keeps out most of the D&D species options, both as PCs and NPCs. There's no point to asking to play a tortle - they aren't an option. In other cases, it's a specific idea they want to try out - see prior examples in this thread about a group of halflings leaving their village to adventure in the wider world. That was part of the reason my friend set up his campaign setting in the first place. He had an idea he wanted to pursue that didn't have the standard set of D&D options - it had just human PCs, no panoply of enemy humanoids (just two unique ones to his setting), prestige classes tied to just specific religious organizations (now reconstituted as subclasses in his 5e version). And he was really successful with it with his players - so it has kept going for the next couple of decades after he started. So, waste of time when he first wrote it? No - the fact that players were interested in playing it when he pitched it proved it was a success. Waste of time to still have around and further develop it even when not currently being played? No - players will continue to be interested in it as is proven by him recruiting groups every time he wants to run it again. Thinking developing a campaign setting based on an interesting idea you have is a waste of time sounds like a [B]YOU[/B] problem, not a general issue that applies to everyone. [/QUOTE]
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