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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="AlViking" data-source="post: 9830933" data-attributes="member: 6906980"><p>The scenario was pretty straightforward. The player's character was a kleptomaniac and stole something even though they knew they were being carefully watched. They ran for it and I rolled to see if there was a guard and if they could stop the PC which they did. That should have been the end of it - pay a fine and be walked out of town - but instead the character stabbed the guard. Things escalated, another guard arrived, there was a chase scene and the character was arrested. </p><p></p><p>I let the player know how I ran the game so they were fine with it. Sadly, they decided their next character was also a kleptomaniac and tried to steal a chest from an orcish encampment where it was clear they were way outnumbered. The chest was trapped with a shrieker, the character was caught (he tried to drag the extremely heavy chest away instead of running) and unfortunately only one character survived when they tried to rescue their companion. It didn't help that this was early on in 3e and when one of the players that ran to the rescue triggered double attacks of opportunity and I rolled double crits that did 4x damage or something ridiculous.</p><p></p><p>The next character the player wrote up was not a kleptomaniac, the wizard that survived by running away became the leader of the new group and the campaign continued on for another year or two. As far as what they wanted for their character arc? I will work with players to see if we can make character arcs work, safety is not guaranteed.</p><p></p><p>There have probably been a couple other incidents over the decades like the player who decided to fireball a store because he didn't like a deal he had made. I didn't really play that one out because the party was pretty aghast at what he had done.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9830933, member: 6906980"] The scenario was pretty straightforward. The player's character was a kleptomaniac and stole something even though they knew they were being carefully watched. They ran for it and I rolled to see if there was a guard and if they could stop the PC which they did. That should have been the end of it - pay a fine and be walked out of town - but instead the character stabbed the guard. Things escalated, another guard arrived, there was a chase scene and the character was arrested. I let the player know how I ran the game so they were fine with it. Sadly, they decided their next character was also a kleptomaniac and tried to steal a chest from an orcish encampment where it was clear they were way outnumbered. The chest was trapped with a shrieker, the character was caught (he tried to drag the extremely heavy chest away instead of running) and unfortunately only one character survived when they tried to rescue their companion. It didn't help that this was early on in 3e and when one of the players that ran to the rescue triggered double attacks of opportunity and I rolled double crits that did 4x damage or something ridiculous. The next character the player wrote up was not a kleptomaniac, the wizard that survived by running away became the leader of the new group and the campaign continued on for another year or two. As far as what they wanted for their character arc? I will work with players to see if we can make character arcs work, safety is not guaranteed. There have probably been a couple other incidents over the decades like the player who decided to fireball a store because he didn't like a deal he had made. I didn't really play that one out because the party was pretty aghast at what he had done. [/QUOTE]
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