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Community
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="AlViking" data-source="post: 9830974" data-attributes="member: 6906980"><p>I don't like killing PCs. Sometimes it happens and yes, I was a bit sad. The only regret I had was that I had to kill the character the player thought they would enjoy playing. The character literally had two opportunities at theft and took them despite knowing it was dangerous. He was not acting in a skillful way in any way, shape or form. </p><p></p><p>Let's review what happened. </p><ol> <li data-xf-list-type="ol">The character snuck into camp and went for the biggest, fanciest tent. So far, so good. </li> <li data-xf-list-type="ol">There was a big heavy chest and he opened it without checking for traps so a shrieker on the inside of the chest started shrieking (there was a simple way to disable it). </li> <li data-xf-list-type="ol">The character saw lots of loot and tried to drag the chest away. Being a low strength character there was no chance he was going to be able to get away with it as the shrieker kept making noise. </li> <li data-xf-list-type="ol">He still had a chance to grab a handful of treasure and run but persisted on dragging a chest that he knew full well was too heavy.</li> <li data-xf-list-type="ol">Several orcs arrived and killed the character.</li> </ol><p>What would you have done? He knew orc warriors were coming. He knew that it was a large encampment of well-armed warriors. He knew it was impossible to drag the chest fast enough to get away. Were the orcs supposed to just help him carry off the chest with apologies for the noise?</p><p></p><p>I had no issues with the player or any of the other characters they ran. We continued to game together for years after this. Why do you keep insisting on making this into a DM horror story because actions and decisions have logical consequences?</p></blockquote><p></p>
[QUOTE="AlViking, post: 9830974, member: 6906980"] I don't like killing PCs. Sometimes it happens and yes, I was a bit sad. The only regret I had was that I had to kill the character the player thought they would enjoy playing. The character literally had two opportunities at theft and took them despite knowing it was dangerous. He was not acting in a skillful way in any way, shape or form. Let's review what happened. [LIST=1] [*]The character snuck into camp and went for the biggest, fanciest tent. So far, so good. [*]There was a big heavy chest and he opened it without checking for traps so a shrieker on the inside of the chest started shrieking (there was a simple way to disable it). [*]The character saw lots of loot and tried to drag the chest away. Being a low strength character there was no chance he was going to be able to get away with it as the shrieker kept making noise. [*]He still had a chance to grab a handful of treasure and run but persisted on dragging a chest that he knew full well was too heavy. [*]Several orcs arrived and killed the character. [/LIST] What would you have done? He knew orc warriors were coming. He knew that it was a large encampment of well-armed warriors. He knew it was impossible to drag the chest fast enough to get away. Were the orcs supposed to just help him carry off the chest with apologies for the noise? I had no issues with the player or any of the other characters they ran. We continued to game together for years after this. Why do you keep insisting on making this into a DM horror story because actions and decisions have logical consequences? [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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