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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="AlViking" data-source="post: 9831003" data-attributes="member: 6906980"><p>I don't care why the group decided to do it. In a slightly different scenario if you go into an area where slavery is legal and start killing off slave owners that may be considered a good thing. Doesn't mean the slave owners or their government are going to thank you for doing good deeds. <em>I </em>am not the one deciding on what punishment is appropriate, I'm only taking into consideration how the NPCs are going to react.</p><p></p><p>You keep trying to twist this into punishing the players. It's not. It's characters potentially facing the consequences of their actions. I don't punish players. If I have an issue with the behavior of a player I'll discuss it outside of the game context.</p><p></p><p></p><p></p><p>Sending stones are not considered rare in D&D, although of course they may be in your campaign. But yes, there is a fair amount of borderline magitech in my campaign world. A sending stone is also not the only option as I explained. </p><p></p><p></p><p></p><p>I never guaranteed they would be caught. On the other hand D.B. Cooper probably died shortly after jumping from the jet.</p><p></p><p></p><p></p><p>I never said there was a bounty on their head wherever they go.</p><p></p><p></p><p></p><p>No, I said that I would base the results of their actions based on my best judgement of their actions and the world building lore on the societal structures and resources. That may include everything from nothing happens to they get hunted down and executed. You're the one who keeps changing this into an adversarial relationship that simply isn't there.</p><p></p><p></p><p></p><p>If the entire village is burned to the ground (if that's not what was meant it wasn't clear) there will likely be repercussions. Even if it was just a bunch of racists that were killed there will likely still be consequences. After all the scenario was that this happens in a region where it's commonly assumed that a cat person is a fiend. Killing everyone involved could simply reinforce that the group is and evil threat that must be destroyed.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9831003, member: 6906980"] I don't care why the group decided to do it. In a slightly different scenario if you go into an area where slavery is legal and start killing off slave owners that may be considered a good thing. Doesn't mean the slave owners or their government are going to thank you for doing good deeds. [I]I [/I]am not the one deciding on what punishment is appropriate, I'm only taking into consideration how the NPCs are going to react. You keep trying to twist this into punishing the players. It's not. It's characters potentially facing the consequences of their actions. I don't punish players. If I have an issue with the behavior of a player I'll discuss it outside of the game context. Sending stones are not considered rare in D&D, although of course they may be in your campaign. But yes, there is a fair amount of borderline magitech in my campaign world. A sending stone is also not the only option as I explained. I never guaranteed they would be caught. On the other hand D.B. Cooper probably died shortly after jumping from the jet. I never said there was a bounty on their head wherever they go. No, I said that I would base the results of their actions based on my best judgement of their actions and the world building lore on the societal structures and resources. That may include everything from nothing happens to they get hunted down and executed. You're the one who keeps changing this into an adversarial relationship that simply isn't there. If the entire village is burned to the ground (if that's not what was meant it wasn't clear) there will likely be repercussions. Even if it was just a bunch of racists that were killed there will likely still be consequences. After all the scenario was that this happens in a region where it's commonly assumed that a cat person is a fiend. Killing everyone involved could simply reinforce that the group is and evil threat that must be destroyed. [/QUOTE]
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