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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Belen" data-source="post: 9831007" data-attributes="member: 1405"><p>The goalpost shifted. The original example was "the characters destroyed the entire village." It was not they defended themselves from a lynch mob. It was not that they killed a few an escaped. It was that they destroyed the entire village.</p><p></p><p>My immediate response would be that I would end the campaign. I do not do the evil thing.</p><p></p><p>Of course, I would have warned the players of any hatred or prejudice that may encounter. For instance, I had a campaign once where a Dragonborn PC insisted on visiting the border region near the Ahniss Empire. The people there hate and fear the Ahniss (Lizardfolk, including Dragonborn royalty). The Ahniss are constantly raiding that region and any Ahniss are considered spies, saboteurs, or scouts.</p><p></p><p>I warned the entire party that they would be under threat from the locals. The PC Dragonborn Bard was a noble who had rejected the Ahniss and the party wanted to locate a rare flower to woo an NPC.</p><p></p><p>It ended up working out only because the bard convinced a local lord to "protect" him and paid a lot of gold to a fund to support victims of the Ahniss. I thought it was an elegant solution by the player who thought it up, but my point is that the player knew of the issue and took steps to mitigate it.</p><p></p><p>These is part of my current campaign sheet that I provided the players and asked if they'd be interested in playing:</p><p></p><p><strong>Alignment</strong></p><p>Good or Neutral</p><p></p><p><strong>Races, Classes, & Archetypes</strong></p><p><strong>Classes: </strong>(PHB); <strong>Races: </strong>PHB 5e 2014, PHB-variant (Dragonborn-(Ahniss variant)), Aasimar, Ahniss (Lizardfolk), Changeling, Eladrin (Summer or Winter), Fairy, Leonin , Satyr, Minotaur, Moon Elf (High Elf variant), Wood Elf</p><p></p><p><strong>Bonus Profession & Feat</strong></p><p>Select bonus toolset at first level, such as blacksmith tools. Select a feat at first level (must meet all requirements).</p><p></p><p><strong>Character Background or History</strong></p><p>Please provide a brief background for your character. It should be between one paragraph and one page. Your character should have goals and desires. Please make sure to provide character hooks as part of the story. (Note: The game should be fun for everyone at the table. Characters that thieve from the party, loners, etc. have been known to make the game less enjoyable for others, including the DM.)</p><p></p><p><strong>Campaign Expectations</strong></p><p>The campaign should be organic, and players should feel free to pursue their own goals and agendas. Recruit followers or build strongholds, pursue love or vengeance. The game is meant to be collaborative. You should not expect to purchase magic items although you are encouraged to quest for them such as searching for places of power, exploring old ruins, or dealing with ancient beings.</p></blockquote><p></p>
[QUOTE="Belen, post: 9831007, member: 1405"] The goalpost shifted. The original example was "the characters destroyed the entire village." It was not they defended themselves from a lynch mob. It was not that they killed a few an escaped. It was that they destroyed the entire village. My immediate response would be that I would end the campaign. I do not do the evil thing. Of course, I would have warned the players of any hatred or prejudice that may encounter. For instance, I had a campaign once where a Dragonborn PC insisted on visiting the border region near the Ahniss Empire. The people there hate and fear the Ahniss (Lizardfolk, including Dragonborn royalty). The Ahniss are constantly raiding that region and any Ahniss are considered spies, saboteurs, or scouts. I warned the entire party that they would be under threat from the locals. The PC Dragonborn Bard was a noble who had rejected the Ahniss and the party wanted to locate a rare flower to woo an NPC. It ended up working out only because the bard convinced a local lord to "protect" him and paid a lot of gold to a fund to support victims of the Ahniss. I thought it was an elegant solution by the player who thought it up, but my point is that the player knew of the issue and took steps to mitigate it. These is part of my current campaign sheet that I provided the players and asked if they'd be interested in playing: [B]Alignment[/B] Good or Neutral [B]Races, Classes, & Archetypes Classes: [/B](PHB); [B]Races: [/B]PHB 5e 2014, PHB-variant (Dragonborn-(Ahniss variant)), Aasimar, Ahniss (Lizardfolk), Changeling, Eladrin (Summer or Winter), Fairy, Leonin , Satyr, Minotaur, Moon Elf (High Elf variant), Wood Elf [B]Bonus Profession & Feat[/B] Select bonus toolset at first level, such as blacksmith tools. Select a feat at first level (must meet all requirements). [B]Character Background or History[/B] Please provide a brief background for your character. It should be between one paragraph and one page. Your character should have goals and desires. Please make sure to provide character hooks as part of the story. (Note: The game should be fun for everyone at the table. Characters that thieve from the party, loners, etc. have been known to make the game less enjoyable for others, including the DM.) [B]Campaign Expectations[/B] The campaign should be organic, and players should feel free to pursue their own goals and agendas. Recruit followers or build strongholds, pursue love or vengeance. The game is meant to be collaborative. You should not expect to purchase magic items although you are encouraged to quest for them such as searching for places of power, exploring old ruins, or dealing with ancient beings. [/QUOTE]
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