Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlViking" data-source="post: 9831013" data-attributes="member: 6906980"><p>Sadly I felt like I had little choice to kill off a character they thought would be fun playing is somehow a contradiction? How else do you describe a character who steals things repeatedly with no consideration of the risk involved as anything other than a kleptomaniac?</p><p></p><p>This was not a deadly high stakes game, but it was a well armed encampment. I had made it clear to the group that a full frontal assault would be suicidal - they had the option to report back or potentially engage in a little gorilla warfare. When the player snuck into camp I assumed they were just going to do a bit of reconnaissance and there were some documents with war plans in the tent.</p><p></p><p>When they decided to open the chest without checking for traps an alarm went off. I told the player something along the lines of "You can grab some treasure but the chest is too heavy to drag away and the shrieker is still screaming an alarm. What do you do?" His response was that he continued trying to drag the chest away.</p><p></p><p>I see no contradiction in anything I've said. I see you doing your best to interpret what I said as a bad DM punishing a player no matter how much I clarify the scenario.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9831013, member: 6906980"] Sadly I felt like I had little choice to kill off a character they thought would be fun playing is somehow a contradiction? How else do you describe a character who steals things repeatedly with no consideration of the risk involved as anything other than a kleptomaniac? This was not a deadly high stakes game, but it was a well armed encampment. I had made it clear to the group that a full frontal assault would be suicidal - they had the option to report back or potentially engage in a little gorilla warfare. When the player snuck into camp I assumed they were just going to do a bit of reconnaissance and there were some documents with war plans in the tent. When they decided to open the chest without checking for traps an alarm went off. I told the player something along the lines of "You can grab some treasure but the chest is too heavy to drag away and the shrieker is still screaming an alarm. What do you do?" His response was that he continued trying to drag the chest away. I see no contradiction in anything I've said. I see you doing your best to interpret what I said as a bad DM punishing a player no matter how much I clarify the scenario. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monsters Know What They're Doing ... Are Unsure on 5e24
Top