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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="TwoSix" data-source="post: 9832019" data-attributes="member: 205"><p>There's a few things going on here.</p><p></p><p>First, you're talking about a complete setting modification, not simply a ban list. If you set up a restricted concept for a game (like "let's all play a family of gnome wizards") and the players and GM are in alignment, that's totally fine. I don't consider "my personal heartbreaker setting" to be the same thing as a specific campaign framing. "Specific, easily transmittable idea" is good, GM's pages of notes not good.</p><p></p><p>If you and your players are in agreement on playing in a Witcher setting, then you don't need a restricted list, do you? The players aren't going to ask to play a tortle in a Witcher setting if they're familiar with it. And if you have players who don't understand that a tortle isn't appropriate for a Witcher game, than maybe a Witcher game wasn't the best idea.</p><p></p><p>Publishers get a free pass (from me) because they give you a pretty book with all the important ideas spelled out, that I can hand to the players and say "We're running from this." That's a much easier buy-in than the GM saying "I have a bunch of ideas, here's a printout of the important parts." </p><p></p><p>I'm sure some GMs can and do "get it right", but there's a whole lot of Dunning-Kruger among GMs about their worldbuilding chops.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9832019, member: 205"] There's a few things going on here. First, you're talking about a complete setting modification, not simply a ban list. If you set up a restricted concept for a game (like "let's all play a family of gnome wizards") and the players and GM are in alignment, that's totally fine. I don't consider "my personal heartbreaker setting" to be the same thing as a specific campaign framing. "Specific, easily transmittable idea" is good, GM's pages of notes not good. If you and your players are in agreement on playing in a Witcher setting, then you don't need a restricted list, do you? The players aren't going to ask to play a tortle in a Witcher setting if they're familiar with it. And if you have players who don't understand that a tortle isn't appropriate for a Witcher game, than maybe a Witcher game wasn't the best idea. Publishers get a free pass (from me) because they give you a pretty book with all the important ideas spelled out, that I can hand to the players and say "We're running from this." That's a much easier buy-in than the GM saying "I have a bunch of ideas, here's a printout of the important parts." I'm sure some GMs can and do "get it right", but there's a whole lot of Dunning-Kruger among GMs about their worldbuilding chops. [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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