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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9832091" data-attributes="member: 710"><p>As an example - If you use D&D to play a low-fantasy world, and disallow or restrict people to no or half-spellcaster classes and only humans are playable races, I understand the rationale for it, but I think you'd lose a lot of variety in the game that is needed to make it feel as rich as players would expect from D&D (regardless of edition). </p><p></p><p>It's easy to style the races as cultural traits and you can use elf (or tortle even?) stats as some human culture, so you might ban the races in their looks and style, but you could map them to specific cultures or places and you still have a lot of variety here (and also tie it to your setting fluff.). Alternatively, you create a new subsystem for that (Doesn't Level Up have something for that?)</p><p></p><p>For example, I like the game to have some decent combat tactics in battle, and I already find D&D 5 subpar here, 4E was much more my jam. The pure fighter/rogue/ranger/barbarian/Paladin style combat would be just a bit too shallow for my taste in the long run, I need more. I probably would try to find a different system than D&D 5, but maybe there is 3PP content that has a bit more meat on its bones and could help such a campaign out. I'd probably be interested in such a setting, but not with D&D5, barring some expansion.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9832091, member: 710"] As an example - If you use D&D to play a low-fantasy world, and disallow or restrict people to no or half-spellcaster classes and only humans are playable races, I understand the rationale for it, but I think you'd lose a lot of variety in the game that is needed to make it feel as rich as players would expect from D&D (regardless of edition). It's easy to style the races as cultural traits and you can use elf (or tortle even?) stats as some human culture, so you might ban the races in their looks and style, but you could map them to specific cultures or places and you still have a lot of variety here (and also tie it to your setting fluff.). Alternatively, you create a new subsystem for that (Doesn't Level Up have something for that?) For example, I like the game to have some decent combat tactics in battle, and I already find D&D 5 subpar here, 4E was much more my jam. The pure fighter/rogue/ranger/barbarian/Paladin style combat would be just a bit too shallow for my taste in the long run, I need more. I probably would try to find a different system than D&D 5, but maybe there is 3PP content that has a bit more meat on its bones and could help such a campaign out. I'd probably be interested in such a setting, but not with D&D5, barring some expansion. [/QUOTE]
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The Monsters Know What They're Doing ... Are Unsure on 5e24
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