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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="M_Natas" data-source="post: 9832814" data-attributes="member: 7025918"><p>No, but DMs are also just people and sometimes they have a vision that they want to follow for a game. And they also can be so in love with how the idea on how they want to run the next game the same way a player can be in love with the idea of running a turtle as a character the next game.</p><p></p><p>And neither position is an invalid position.</p><p></p><p>I wanted my next game to be a spelljammer game. I had an Idea for how it was going to start (PCs without memories waking up in an abandoned asteroid base, no Warlocks or Clerics at level 1 - later they can multiclass if they find a god or patron). I proposed that to my usual players and they went with it.</p><p></p><p>But we also had a session -1, where we discussed things and where I proposed other possible campaign Ideas (like your ship sank, stranded on an island, hard core survival mode) and where I listend to the players and tried to figure out what they like. But I really wanted that beginning for the spelljammer campaign. And that is a valid enough reason to do that (there was also no Pushback from my players, because they trust me to run a fun game and that I do things for a reason).</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9832814, member: 7025918"] No, but DMs are also just people and sometimes they have a vision that they want to follow for a game. And they also can be so in love with how the idea on how they want to run the next game the same way a player can be in love with the idea of running a turtle as a character the next game. And neither position is an invalid position. I wanted my next game to be a spelljammer game. I had an Idea for how it was going to start (PCs without memories waking up in an abandoned asteroid base, no Warlocks or Clerics at level 1 - later they can multiclass if they find a god or patron). I proposed that to my usual players and they went with it. But we also had a session -1, where we discussed things and where I proposed other possible campaign Ideas (like your ship sank, stranded on an island, hard core survival mode) and where I listend to the players and tried to figure out what they like. But I really wanted that beginning for the spelljammer campaign. And that is a valid enough reason to do that (there was also no Pushback from my players, because they trust me to run a fun game and that I do things for a reason). [/QUOTE]
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