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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Dire Bare" data-source="post: 9833233" data-attributes="member: 18182"><p>Missing the point? No. Disagreeing with the point? Yes.</p><p></p><p>Removing orcs and drow from the Dragonlance setting is curation, but it does not increase a sense of verisimilitude, IMO. It's weak-sauce world-building by subtraction, which is a pet peeve of mine. Even in a setting that I otherwise have a lot of love for.</p><p></p><p>IMO, orcs can be added back into Dragonlance without any real effective change to the setting. Their removal or inclusion makes no real difference. Orcs, hobs, gobs, and ogres are all not 100% identical, but they are all similar enough orcs would blend right in to the Dark Queen's armies.</p><p></p><p>The traditional drow story found in Greyhawk or the Forgotten Realms doesn't fit easily into the themes of the traditional Dragonlance story, IMO. But adding in a Krynnish variant of the drow would be an additive change that would not break the campaign. IMO, of course. Similar to how elves and drow in Eberron are not the same as elves and drow in Greyhawk and the Realms.</p><p></p><p>Curating creatures and player species for a game can help build an interesting setting that feels different from the standard D&D assumptions . . . but IME, DMs who rely on world-building by subtraction end up creating pretty standard D&D settings, just without orcs or drow or what-have-you.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9833233, member: 18182"] Missing the point? No. Disagreeing with the point? Yes. Removing orcs and drow from the Dragonlance setting is curation, but it does not increase a sense of verisimilitude, IMO. It's weak-sauce world-building by subtraction, which is a pet peeve of mine. Even in a setting that I otherwise have a lot of love for. IMO, orcs can be added back into Dragonlance without any real effective change to the setting. Their removal or inclusion makes no real difference. Orcs, hobs, gobs, and ogres are all not 100% identical, but they are all similar enough orcs would blend right in to the Dark Queen's armies. The traditional drow story found in Greyhawk or the Forgotten Realms doesn't fit easily into the themes of the traditional Dragonlance story, IMO. But adding in a Krynnish variant of the drow would be an additive change that would not break the campaign. IMO, of course. Similar to how elves and drow in Eberron are not the same as elves and drow in Greyhawk and the Realms. Curating creatures and player species for a game can help build an interesting setting that feels different from the standard D&D assumptions . . . but IME, DMs who rely on world-building by subtraction end up creating pretty standard D&D settings, just without orcs or drow or what-have-you. [/QUOTE]
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