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The Monsters Know What They're Doing ... Are Unsure on 5e24
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<blockquote data-quote="Mecheon" data-source="post: 9833250" data-attributes="member: 6801776"><p>I am talking about the third group of aquatic elves under the ocean. I get they're an obscure bunch, but I am not talking about some random surface elf</p><p></p><p></p><p>I had to go and look up the Dragonlance wiki which, is not a good wiki for this one. They're called the Mahkwahb. They're not the Dargonesti. They're in the Otherlands box set. Evil aquatic elves who live in the depths of the ocean, want to take over the surface (by flooding it), and even have red eyes.</p><p></p><p>If you want a drow expy, they're close enough to be servicable</p><p></p><p></p><p>Just the same though, if you just say "Hey let's do an Eberron game" there's already a baseline expected set that's going to be well beyond the Tolkein bunch, if only for changelings, shifters, kalashtar and warforged, each of who have their specific little parts they play better in. Or, y'know, gnomes, who are kiiinda one of the Dragonmarked</p><p></p><p>If you're telling me "Hey we're playing Eberron but I'm cutting out some of the important races" then I'm not going to blindly say yes, I'm going to say "Well that seems a waste of the system, I'm not going to join the game"</p><p></p><p></p><p>Adding a few more races to Eberron doesn't make it Generic D&D World. Its still dealing with all of its own themes that other settings don't touch.</p><p></p><p>Plus, well, WotC kiiiiinda already made it "Generic D&D world" by making it the go-to setting for that one MMO they did, which incidentally confirms that tabaxi vaguely exist in Eberron</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9833250, member: 6801776"] I am talking about the third group of aquatic elves under the ocean. I get they're an obscure bunch, but I am not talking about some random surface elf I had to go and look up the Dragonlance wiki which, is not a good wiki for this one. They're called the Mahkwahb. They're not the Dargonesti. They're in the Otherlands box set. Evil aquatic elves who live in the depths of the ocean, want to take over the surface (by flooding it), and even have red eyes. If you want a drow expy, they're close enough to be servicable Just the same though, if you just say "Hey let's do an Eberron game" there's already a baseline expected set that's going to be well beyond the Tolkein bunch, if only for changelings, shifters, kalashtar and warforged, each of who have their specific little parts they play better in. Or, y'know, gnomes, who are kiiinda one of the Dragonmarked If you're telling me "Hey we're playing Eberron but I'm cutting out some of the important races" then I'm not going to blindly say yes, I'm going to say "Well that seems a waste of the system, I'm not going to join the game" Adding a few more races to Eberron doesn't make it Generic D&D World. Its still dealing with all of its own themes that other settings don't touch. Plus, well, WotC kiiiiinda already made it "Generic D&D world" by making it the go-to setting for that one MMO they did, which incidentally confirms that tabaxi vaguely exist in Eberron [/QUOTE]
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